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Preface | p. ix |
List of Figures | p. xii |
List of Tables | p. xiv |
Introduction: Preparing the Next Generation of Learning Technology Designers | p. 1 |
What Is Design Knowledge and How Do We Teach It? | p. 19 |
Focusing on Process: Evidence and Ideas to Promote Learning Through the Collaborative Design Process | p. 36 |
Partnering with K-12 Educators in Collaborative Design of Learning Technology | p. 62 |
Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Courses | p. 80 |
Moving from Feedback to Scaffolding: Improving the LTD Student's Experience | p. 101 |
Interdisciplinarity in Learning Technology Design Courses | p. 122 |
Applying the "Studio Model" to Learning Technology Design | p. 145 |
A Learning Technology Design Course, Deconstructed | p. 165 |
Teaching Educational Design Through Computer Game Design: Balancing Expectations, Abilities, and Outcomes | p. 182 |
Creating Educational Gamelets | p. 203 |
Playground Games and the Dissemination of Control in Computing and Learning | p. 230 |
Reflecting on Reflection: Guiding and Capturing Student Projects Online | p. 258 |
To The Student | p. 278 |
Featured Student Projects | p. 294 |
List of Contributors | p. 343 |
Index | p. 350 |
Table of Contents provided by Ingram. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.