Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools

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  • Edition: 1st
  • Format: Hardcover
  • Copyright: 2008-11-26
  • Publisher: Routledge

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What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples. This cutting-edge guide: synthesizes learning, instructional design, and educational technology perspectives on learning-centered technology - highlighting how interdisciplinary work is driving the fields of the learning sciences and technology design and development offers helpful resources for both faculty and students - including descriptions of a variety of successful courses in learning technology design, examples of student work with commentary by instructors and students, and discussions of "lessons learned" in course development includes a "To the Student" chapter that speaks in plain language about what is exciting and challenging about creating technology for kids Directed to university instructors working with students on developing educational software projects and to managers leading learning technologies development teams, this book is a valuable resource for guiding and inspiring the next generation of designers of learning technologies.

Table of Contents

Prefacep. ix
List of Figuresp. xii
List of Tablesp. xiv
Introduction: Preparing the Next Generation of Learning Technology Designersp. 1
What Is Design Knowledge and How Do We Teach It?p. 19
Focusing on Process: Evidence and Ideas to Promote Learning Through the Collaborative Design Processp. 36
Partnering with K-12 Educators in Collaborative Design of Learning Technologyp. 62
Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Coursesp. 80
Moving from Feedback to Scaffolding: Improving the LTD Student's Experiencep. 101
Interdisciplinarity in Learning Technology Design Coursesp. 122
Applying the "Studio Model" to Learning Technology Designp. 145
A Learning Technology Design Course, Deconstructedp. 165
Teaching Educational Design Through Computer Game Design: Balancing Expectations, Abilities, and Outcomesp. 182
Creating Educational Gameletsp. 203
Playground Games and the Dissemination of Control in Computing and Learningp. 230
Reflecting on Reflection: Guiding and Capturing Student Projects Onlinep. 258
To The Studentp. 278
Featured Student Projectsp. 294
List of Contributorsp. 343
Indexp. 350
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