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9781804293249

Everything to Play For How Video Games Are Changing the World

by
  • ISBN13:

    9781804293249

  • ISBN10:

    1804293245

  • Format: Paperback
  • Copyright: 2024-09-17
  • Publisher: Verso

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Summary

The inside story of the video games industry and how they can be used to make a better world

With over three billion regular gamers, the videogame industry is a cultural titan. It surpasses the revenues of music and film combined; and on track to generate half a trillion dollars annually by 2027. The finals of Counter-Strike and League of Legends now captivate more viewers than many top-tier sports championships. Grand Theft Auto releases are the highest-grossing cultural artefacts of all time. And yet, gaming has been largely overlooked as a space for political dispute, change, or imagination.

Everything To Play For asks if videogames can serve egalitarian goals instead of fueling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the games' communities and the political actors who organise amongst them. Crucially, the focus also includes the people who make these games, shedding light on the brutal processes necessary to bring titles to life.

Videogames can and have posed a challenge to the status quo. How is that done, or should not be done? With a rich array of examples Did argues for a nuanced understanding of how videogames are shaping our world - an endeavor that is not just a possibility for tomorrow, but a necessity today.

Author Biography

Marijam Did has worked within the videogames industry for many years, currently at AAA studios. In 2019, she was nominated for Games Industry.biz’s 100 Women in Games as well as Campaigner of The Year at MCV UK Awards.  She has written about the industry in Guardian, VICE, GamesIndustry.biz, Rosa Luxemburg Stiftung. She is also currently a Lecturer at Royal Holloway, University of London. Previously she has been the Chair Of Communications Committee for Game Workers Unite International - an organisation assisting in unionising the global videogames industry. She also cofounded GWU UK - the first legal trade union that has come out of the movement.

Table of Contents

Introduction: Main Menu

Tutorial: History
Level I: The Theme
Level II: Communities
Level III: Efficacy
Level IV: Modes of Production

Conclusion: Final Boss

Acknowledgements
Notes
Index

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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