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9780201726244

Flash 5 Advanced for Windows and Macintosh: Visual Quickpro Guide

by
  • ISBN13:

    9780201726244

  • ISBN10:

    0201726246

  • Format: Paperback
  • Copyright: 2000-12-01
  • Publisher: Pearson P T R
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Summary

Flash, Macromedia's vector-based Web animation and authoring tool, is ideal for delivering dynamic content on the Web. Many corporate Web sites use Flash to communicate their brands; movie studios promote theatrical releases with Flash; and online games and videos provide rich user experiences with Flash. Not surprisingly, the popularity of Flash content on the Web has generated an enormous demand for advanced Flash developers. Flash 5 Advanced: Visual QuickPro Guide is geared for developers who are already familiar with the basics of Flash and are ready to build more complex projects. Russell Chun, an experienced Flash instructor, sidesteps "cool effects" and specific case studies in favor of demonstrating basic ways to approach animation and interactivity in Flash. By presenting material in a logical fashion that emphasizes method and problem-solving approaches, this book encourages readers to begin to "think" in Flash and truly understand its flexibility and functionality. The text is divided into three sections: advanced animations, advanced navigation, and advanced interactivity. All of Flash 5's new features are covered, including its improved interface, Freehand import ability, Bezier pen tools, and the Movie Explorer. The companion CD-ROM includes a demo copy of Flash 5 and links to useful Flash Web sites, tutorials, and Flash examples.

Table of Contents

Introduction ix
Who Should Use This Book x
Goals of This Book x
What's New in Flash 5 xii
Part I: Approaching Advanced Animation 1(50)
Building Complexity
3(26)
Motion Tweening Strategies
4(9)
Shape Tweening Strategies
13(5)
Animating Your Masks
18(11)
Working with Video and 3D
29(22)
Integrating Flash and Quick Time
30(8)
Rotoscoping
38(3)
Simulating Video
41(6)
Simulating 3D
47(4)
Part II: Understanding Actionscript 51(22)
Getting a Handle on ActionScript
53(20)
About Objects and Classes
54(1)
About Methods and Properties
55(1)
Writing with Dot Syntax
56(2)
More on Punctuation
58(1)
The Actions Panel
59(7)
Using Objects
66(5)
Using Comments
71(2)
Part III: Navigating Timelines and Communicating 73(98)
Advanced Buttons and User Input
75(24)
Invisible Buttons
76(3)
Tweening Buttons
79(1)
Animated Buttons and the Movie Clip Symbol
80(4)
Complex Buttons
84(4)
Event Handlers
88(2)
Button Tracking Options
90(3)
Keyboard Input
93(6)
Managing Flash Communication
99(30)
Navigating Timelines with Movie Clips
100(1)
Naming Instances
101(2)
Target Paths
103(3)
Absolute and Relative Paths
106(6)
Using the With Action to Target Movie Clips
112(2)
The Slash Notation and Tell Target
114(2)
Movie Clips as Containers
116(3)
Clip Events
119(4)
Preloaders
123(6)
Managing Outside Communication
129(42)
Communicating Through the Web Browser
130(18)
Communicating with External Movies
148(11)
Communicating with Generator
159(2)
Projectors and the Fscommand
161(4)
Communicating with the Printer
165(6)
Part IV: Transforming Graphics and Sound 171(68)
Controlling the Movie Clip
173(42)
Dragging the Movie Clip
174(5)
Setting the Movie-Clip Properties
179(5)
Modifying the Movie-Clip Color
184(5)
Swapping Overlapping Movie Clips
189(3)
Detecting Dropped Movie Clips
192(4)
Detecting Movie-Clip Collisions
196(3)
Getting the Boundaries of Movie Clips
199(2)
Duplicating and Removing Movie Clips
201(4)
Attaching Movie Clips
205(4)
Customizing Your Pointer
209(3)
Beginning to Animate with ActionScript
212(3)
Controlling Sound
215(24)
The Sound Object
216(2)
Attaching Sounds
218(2)
Playing Sounds
220(3)
Modifying Sounds
223(3)
Modifying Independent Sounds
226(3)
Transforming Sounds
229(3)
Creating Dynamic Sound Controls
232(5)
Managing Sounds as External Files
237(2)
Part V: Working with Information 239(150)
Controlling Information Flow
241(34)
Initializing Information
242(5)
Using Variables and Expressions
247(5)
Loading External Variables
252(3)
Modifying Variables
255(3)
Concatenating Variables and the Eval Function
258(3)
Testing Information with Conditional Statements
261(3)
Providing Alternatives to Conditions
264(3)
Branching Conditional Statements
267(3)
Combining Conditions with Logical Operators
270(2)
Looping Statements
272(3)
Controlling Text
275(40)
Input Text
276(4)
Dynamic Text
280(2)
Concatenating Text
282(3)
Displaying HTML
285(3)
Tweening Dynamic Text
288(2)
Controlling Text Box Scrolling
290(4)
Manipulating Strings
294(1)
The Selection Object
294(1)
Controlling the Selection Within Text Boxes
295(3)
Controlling the Focus of Text Boxes
298(4)
The String Object
302(1)
Analyzing Strings with the String Object
303(5)
Rearranging Strings with the String Object
308(5)
Modifying Strings with the String Object
313(2)
Manipulating Information
315(44)
Calculations with the Math Object
316(1)
Calculating Angles with the Math Object
317(7)
Using Sine and Cosine for Directional Movement
324(4)
Calculating Distances with the Math Object
328(3)
Generating Random Numbers
331(3)
Ordering Information with Arrays
334(7)
Using the Date and Time
341(8)
Building Reusable Scripts
349(5)
Building Custom Classes with Functions
354(5)
Managing Content and Trouble-Shooting
359(30)
Creating Shared Libraries
360(4)
Sharing Fonts
364(2)
Editing ActionScript
366(3)
Including External ActionScript
369(2)
Using the Movie Explorer
371(4)
Listing Variables and Objects in the Output Window
375(3)
Tracing Variables in the Output Window
378(3)
Using the Debugger
381(4)
Optimizing Your Movie
385(3)
Avoiding Common Mistakes
388(1)
Appendix A Summary of Object Methods and Properties 389(8)
Appendix B Keyboard Keys and Matching Key Codes 397(2)
Appendix C Summary of the Actions Category 399(8)
Index 407

Supplemental Materials

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