did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9780672321993

Flash Character Animation Applied Studio Techniques

by
  • ISBN13:

    9780672321993

  • ISBN10:

    0672321998

  • Format: Paperback w/CD
  • Copyright: 2002-01-01
  • Publisher: Sams

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $54.99 Save up to $13.75
  • Buy Used
    $41.24
    Add to Cart Free Shipping Icon Free Shipping

    USUALLY SHIPS IN 2-4 BUSINESS DAYS

Supplemental Materials

What is included with this book?

Summary

Applying FLASH Character Animation Studio Techniques will demonstrate how Flash can be used to construct high-quality, compact, vector-based character animations for display on the Web or other media. Through a series of task-oriented, hands-on procedures, this book will showcase each of the techniques available in Flash for creating character animations and displaying characters against dynamic backgrounds. Tweening, shape and color morphing, frame-by-frame animation, panning and zooming, sound synchronization, and other processes will be covered and explained through examples.

Author Biography

Lee Purcell is a trained journalist and technical writer with 22 years experience in the computer industry Mark Fiore, staff cartoonist for the San Jose Mercury News Todd Gallina, an independent animator

Table of Contents

Basic Character Animation Techniques vii
Introduction 2(16)
Section One: The Basics 18(72)
Hatching an Egg
20(28)
Walking the Ostrich
48(24)
Moving the Background
72(18)
Section Two: More Movement 90(76)
Flying Locusts
92(26)
Leaping Lizards
118(26)
Fighting Skunks
144(22)
Section Three: Shapes and Talking 166(78)
Transforming Man into Beast
168(26)
Making Mouth Movements
194(24)
Using Interchangeable Parts
218(26)
Section Four: Special Effects 244(60)
Applied Sound: Alley Concert with Found Instruments
246(18)
Connections: Titling and Transitions
264(20)
From Idea to Reality: Firing Political Barbs with Flash
284(20)
Section Five: Storytelling 304(60)
From Storyboard to Flash: Mime and Punishment
306(22)
Behind the Scenes: Heroes of the Secret Dimension
328(20)
Advanced Animation: Sam & Max
348(16)
Section Six: Final Touches 364(62)
Hot Techniques: Flash Trading Cards and Viral Marketing
366(18)
Transforming 3D to Flash: The Generic Jim Network
384(18)
End Game: Outputting Flash Content
402(24)
Index 426

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program