Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
The Missing Credits | p. ix |
Introduction | p. 1 |
Creating a Flash Animation | |
Getting Around Flash | p. 15 |
Starting Flash | p. 15 |
A Tour of the Flash Workspace | p. 20 |
Panels and Toolbars | p. 25 |
The Flash CS6 Test Drive | p. 35 |
Creating Simple Drawings | p. 43 |
Plan Before You Draw | p. 43 |
Preparing to Draw | p. 47 |
Drawing a Shape | p. 53 |
Choosing a Drawing Mode | p. 55 |
Creating Original Artwork | p. 65 |
Copying and Pasting Drawn Objects | p. 82 |
Adding Color | p. 84 |
Animate Your Art | p. 91 |
Frame-by-Frame Animation | p. 91 |
Editing Your Frame-by-Frame Animation | p. 99 |
Making It Move with Motion Tweens | p. 103 |
Editing the Motion Path | p. 110 |
Copying and Pasting Properties | p. 115 |
Shape Tweening (Morphing) | p. 117 |
Advanced Drawing and Animation | |
Organizing Frames and Layers | p. 127 |
Working with Frames | p. 127 |
Working with Multiple Layers | p. 135 |
Organizing Layers | p. 148 |
Spotlight Effect Using Mask Layers | p. 151 |
Advanced Drawing and Coloring | p. 157 |
Selecting Graphic Elements | p. 157 |
Manipulating Graphic Elements | p. 170 |
Spray Painting Symbols | p. 195 |
Drawing with the Deco Tool | p. 196 |
Advanced Color and Fills | p. 198 |
Choosing and Formatting Text | p. 215 |
Text Questions | p. 216 |
Choosing TLF or Classic Text | p. 216 |
About Typefaces and Fonts | p. 219 |
Adding Text to Your Document | p. 220 |
Choosing and Using Text Containers | p. .228 |
Animating Text Without ActionScript | p. 233 |
Text Properties by Subpanel | p. 239 |
Reusable Flash: Symbols and Templates | p. 247 |
Symbols and Instances | p. 248 |
Templates | p. 280 |
Advanced Tweens with the Motion Editor | p. 295 |
Applying Motion Presets | p. 295 |
Modifying a Motion Preset | p. 299 |
Editing a Tween Span | p. 307 |
A Tour of the Motion Editor | p. 311 |
Easing Tweens | p. 320 |
Realistic Animation with IK Bones | p. 325 |
Linking Symbols with Bones | p. 326 |
Perfect Posing with Control Handles | p. 339 |
Baby Steps with Pins | p. 341 |
Making Shapes Move with Bones | p. 342 |
Apply Spring to a Motion | p. 346 |
Animating an Armature with ActionScript | p. 349 |
Incorporating Non-Flash Media Files | p. 351 |
Importing Graphics | p. 351 |
Importing Illustrator Graphics Files | p. 354 |
Importing Photoshop Graphic Files | p. 359 |
Importing Fireworks Graphics | p. 361 |
Editing Bitmaps | p. 364 |
Editing Bitmaps with Photoshop | p. 366 |
Importing a Series of Graphics Files | p. 368 |
Exporting Graphics from Flash | p. 370 |
Incorporating Sound and Video | p. 373 |
Incorporating Sound | p. 374 |
Incorporating Video | p. 384 |
I Importing Video Files | p. 396 |
Adding Interactivity | |
Introduction to ActionScript 3.0 | p. 407 |
Getting to Know ActionScript 3.0 | p. 408 |
Beginning Your ActionScript Project | p. 413 |
Object-Oriented Thinking | p. 419 |
Using Data Types, Variables, and Constants | p. 429 |
Conditionals and Loops | p. 436 |
Combining ActionScript's Building Blocks | p. 440 |
Controlling Actions with Events | p. 443 |
How Events Work | p. 443 |
Mouse Events | p. 445 |
Getting Help for Events and Event Listeners | p. 448 |
Keyboard Events and Text Events | p. 471 |
Keeping Time with TimerEvent | p. 476 |
Removing Event Listeners | p. 477 |
In Case of Other Events | p. 478 |
Organizing Objects with the Display List | p. 481 |
The Display List: Everything in Its Place | p. 481 |
Adding Objects to the Display List | p. 483 |
Managing the Stacking Order | p. 500 |
Summary of Properties and Methods | p. 507 |
Controlling the Timeline and Animation | p. 513 |
Slowing Down (or Speeding Up) Animation | p. 514 |
Timeline Stop and Go | p. 519 |
Organizing Your Animation | p. 522 |
Looping a Series of Frames | p. 536 |
Reversing a Series of Frames | p. 541 |
Components for Interactivity | p. 543 |
Adding Components | p. 544 |
The Built-in Components | p. 558 |
Finding Additional Components | p. 579 |
Choosing, Using, and Animating Text | p. 581 |
What Font Does Your Audience Have? | p. 581 |
Controlling Text with ActionScript | p. 585 |
Creating Text Fields with ActionScript | p. 591 |
Formatting Characters and Paragraphs | p. 596 |
Formatting with html and CSS | p. 600 |
Choosing the Right Text Formatting System | p. 608 |
Drawing with ActionScript | p. 611 |
What's the Point? | p. 611 |
Beginning with the Graphics Class | p. 615 |
Drawing Lines | p. 616 |
Drawing Curves | p. 619 |
Drawing Built-in Shapes | p. 622 |
Drawing Irregular Shapes | p. 625 |
Making Drawings Move | p. 626 |
Removing Lines and Shapes | p. 632 |
Debugging and Delivering Your Animation | |
Testing and Debugging Your Animation | p. 637 |
Testing Strategies | p. 637 |
Testing on the Stage | p. 641 |
Using the Test Movie Commands | p. 642 |
Testing Inside a Web Page | p. 644 |
Testing Download Time | p. 646 |
The Art of Debugging | p. 652 |
Analyzing Code with the Debugger | p. 662 |
Publishing and Exporting | p. 669 |
Optimizing Flash Documents | p. 669 |
Publishing Your Animations | p. 677 |
Exporting Flash to Other Formats | p. 699 |
Introducing Adobe AIR | p. 705 |
Meet Adobe AIR | p. 705 |
Creating Your First AIR Application | p. 707 |
Create a Code Signing Certificate | p. 710 |
Convert a Flash Animation to AIR | p. 713 |
Publish Your AIR Application | p. 715 |
Manually Install Adobe air Runtime | p. 720 |
Making iPhone Apps | p. 721 |
Your First "Hello iPad" App | p. 722 |
Joining the iOS Developer Program | p. 723 |
Air for iOS App Settings | p. 738 |
Building a Tap-Ready App | p. 745 |
Tips for iOS App Development | p. 749 |
Building Android Apps | p. 751 |
Meet AIR for Android | p. 752 |
Building Apps for Both iOS and Android | p. 760 |
Tips for Android App Development | p. 763 |
Appendixes | |
Installation and Help | p. 767 |
Flash CS6 Minimum System Requirements | p. 767 |
Getting Help from Flash | p. 770 |
Getting Help from Adobe | p. 771 |
More Flash Books | p. 772 |
Finding Flash Gurus | p. 773 |
Flash Professional CS6, Menu by Menu | p. 775 |
File | p. 775 |
Edit | p. 779 |
View | p. 784 |
Insert | p. 788 |
Modify | p. 790 |
Text | p. 798 |
Commands | p. 799 |
Control | p. 800 |
Debug | p. 802 |
Window | p. 804 |
Help | p. 809 |
Index | p. 813 |
Table of Contents provided by Ingram. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.