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9781449316259

Flash CS6: The Missing Manual

by
  • ISBN13:

    9781449316259

  • ISBN10:

    1449316255

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2012-06-26
  • Publisher: Oreilly & Associates Inc

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Summary

Description coming later.

Author Biography

Chris Grover is a veteran of the San Francisco Bay Area advertising and design community, with: 25 years experience in print, video, and electronic media. His agency, Bolinas Road Creative, helps small businesses promote their products and services. He is, the author of Flash CS5.5: The Missing Manual.

Table of Contents

The Missing Creditsp. ix
Introductionp. 1
Creating a Flash Animation
Getting Around Flashp. 15
Starting Flashp. 15
A Tour of the Flash Workspacep. 20
Panels and Toolbarsp. 25
The Flash CS6 Test Drivep. 35
Creating Simple Drawingsp. 43
Plan Before You Drawp. 43
Preparing to Drawp. 47
Drawing a Shapep. 53
Choosing a Drawing Modep. 55
Creating Original Artworkp. 65
Copying and Pasting Drawn Objectsp. 82
Adding Colorp. 84
Animate Your Artp. 91
Frame-by-Frame Animationp. 91
Editing Your Frame-by-Frame Animationp. 99
Making It Move with Motion Tweensp. 103
Editing the Motion Pathp. 110
Copying and Pasting Propertiesp. 115
Shape Tweening (Morphing)p. 117
Advanced Drawing and Animation
Organizing Frames and Layersp. 127
Working with Framesp. 127
Working with Multiple Layersp. 135
Organizing Layersp. 148
Spotlight Effect Using Mask Layersp. 151
Advanced Drawing and Coloringp. 157
Selecting Graphic Elementsp. 157
Manipulating Graphic Elementsp. 170
Spray Painting Symbolsp. 195
Drawing with the Deco Toolp. 196
Advanced Color and Fillsp. 198
Choosing and Formatting Textp. 215
Text Questionsp. 216
Choosing TLF or Classic Textp. 216
About Typefaces and Fontsp. 219
Adding Text to Your Documentp. 220
Choosing and Using Text Containersp. .228
Animating Text Without ActionScriptp. 233
Text Properties by Subpanelp. 239
Reusable Flash: Symbols and Templatesp. 247
Symbols and Instancesp. 248
Templatesp. 280
Advanced Tweens with the Motion Editorp. 295
Applying Motion Presetsp. 295
Modifying a Motion Presetp. 299
Editing a Tween Spanp. 307
A Tour of the Motion Editorp. 311
Easing Tweensp. 320
Realistic Animation with IK Bonesp. 325
Linking Symbols with Bonesp. 326
Perfect Posing with Control Handlesp. 339
Baby Steps with Pinsp. 341
Making Shapes Move with Bonesp. 342
Apply Spring to a Motionp. 346
Animating an Armature with ActionScriptp. 349
Incorporating Non-Flash Media Filesp. 351
Importing Graphicsp. 351
Importing Illustrator Graphics Filesp. 354
Importing Photoshop Graphic Filesp. 359
Importing Fireworks Graphicsp. 361
Editing Bitmapsp. 364
Editing Bitmaps with Photoshopp. 366
Importing a Series of Graphics Filesp. 368
Exporting Graphics from Flashp. 370
Incorporating Sound and Videop. 373
Incorporating Soundp. 374
Incorporating Videop. 384
I Importing Video Filesp. 396
Adding Interactivity
Introduction to ActionScript 3.0p. 407
Getting to Know ActionScript 3.0p. 408
Beginning Your ActionScript Projectp. 413
Object-Oriented Thinkingp. 419
Using Data Types, Variables, and Constantsp. 429
Conditionals and Loopsp. 436
Combining ActionScript's Building Blocksp. 440
Controlling Actions with Eventsp. 443
How Events Workp. 443
Mouse Eventsp. 445
Getting Help for Events and Event Listenersp. 448
Keyboard Events and Text Eventsp. 471
Keeping Time with TimerEventp. 476
Removing Event Listenersp. 477
In Case of Other Eventsp. 478
Organizing Objects with the Display Listp. 481
The Display List: Everything in Its Placep. 481
Adding Objects to the Display Listp. 483
Managing the Stacking Orderp. 500
Summary of Properties and Methodsp. 507
Controlling the Timeline and Animationp. 513
Slowing Down (or Speeding Up) Animationp. 514
Timeline Stop and Gop. 519
Organizing Your Animationp. 522
Looping a Series of Framesp. 536
Reversing a Series of Framesp. 541
Components for Interactivityp. 543
Adding Componentsp. 544
The Built-in Componentsp. 558
Finding Additional Componentsp. 579
Choosing, Using, and Animating Textp. 581
What Font Does Your Audience Have?p. 581
Controlling Text with ActionScriptp. 585
Creating Text Fields with ActionScriptp. 591
Formatting Characters and Paragraphsp. 596
Formatting with html and CSSp. 600
Choosing the Right Text Formatting Systemp. 608
Drawing with ActionScriptp. 611
What's the Point?p. 611
Beginning with the Graphics Classp. 615
Drawing Linesp. 616
Drawing Curvesp. 619
Drawing Built-in Shapesp. 622
Drawing Irregular Shapesp. 625
Making Drawings Movep. 626
Removing Lines and Shapesp. 632
Debugging and Delivering Your Animation
Testing and Debugging Your Animationp. 637
Testing Strategiesp. 637
Testing on the Stagep. 641
Using the Test Movie Commandsp. 642
Testing Inside a Web Pagep. 644
Testing Download Timep. 646
The Art of Debuggingp. 652
Analyzing Code with the Debuggerp. 662
Publishing and Exportingp. 669
Optimizing Flash Documentsp. 669
Publishing Your Animationsp. 677
Exporting Flash to Other Formatsp. 699
Introducing Adobe AIRp. 705
Meet Adobe AIRp. 705
Creating Your First AIR Applicationp. 707
Create a Code Signing Certificatep. 710
Convert a Flash Animation to AIRp. 713
Publish Your AIR Applicationp. 715
Manually Install Adobe air Runtimep. 720
Making iPhone Appsp. 721
Your First "Hello iPad" Appp. 722
Joining the iOS Developer Programp. 723
Air for iOS App Settingsp. 738
Building a Tap-Ready Appp. 745
Tips for iOS App Developmentp. 749
Building Android Appsp. 751
Meet AIR for Androidp. 752
Building Apps for Both iOS and Androidp. 760
Tips for Android App Developmentp. 763
Appendixes
Installation and Helpp. 767
Flash CS6 Minimum System Requirementsp. 767
Getting Help from Flashp. 770
Getting Help from Adobep. 771
More Flash Booksp. 772
Finding Flash Gurusp. 773
Flash Professional CS6, Menu by Menup. 775
Filep. 775
Editp. 779
Viewp. 784
Insertp. 788
Modifyp. 790
Textp. 798
Commandsp. 799
Controlp. 800
Debugp. 802
Windowp. 804
Helpp. 809
Indexp. 813
Table of Contents provided by Ingram. All Rights Reserved.

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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