An Introduction to Unity and Design | |
Preface | |
Introduction | |
Basic Overview of the Unity Engine | |
Designing Concepts | |
Building The Game Assets | |
Environments û Setting the Stage | |
Characters | |
Props | |
Adding Interactivity | |
Instances and Prefabs | |
Custom Interactions (Scripting) and Input | |
Physics and Animations | |
GUI | |
Polish and Finishing Touches | |
Lights and Shadows | |
Cameras and other controllers | |
Particle Systems | |
Sound and Music | |
Publishing and Distributing Builds | |
Making Builds | |
Basic UNITY debugging and Optimization | |
Publishing and Distribution Techniques | |
Appendix | |
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