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9781933988498

Hello World!

by
  • ISBN13:

    9781933988498

  • ISBN10:

    1933988495

  • Format: Paperback
  • Copyright: 2009-03-01
  • Publisher: Manning Pubns Co
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Summary

Your computer won't respond when you yell at it, so why not talk to it in its own language? If you learn to program, you can do just that. You'll be able to do really cool things quickly, and even make your own games! Programming is fun!

Author Biography

Warren Sande is an Electronic Systems Engineer who uses Python (and other languages) in his work, and also uses it to help teach his son about computers and programming. He holds a degree in Electronic Systems Engineering from the University of Regina, Saskatchewan as well as a Diploma in Communication Arts, specializing in Broadcasting, from the Southern Alberta Institute of Technology. He has taught introductory software courses to computer novices.

Table of Contents

Prefacep. xiii
Acknowledgmentsp. xix
About this bookp. xxi
Getting Startedp. 1
Installing Pythonp. 1
Starting Python with IDLEp. 2
Instructions, pleasep. 3
Interacting with Pythonp. 5
Time to programp. 7
Running your first programp. 8
If something goes wrongp. 9
Your second programp. 11
Remember This-Memory and Variablesp. 14
Input, processing, outputp. 14
Namesp. 16
What's in a name?p. 20
Numbers and stringsp. 21
How "variable" are they?p. 22
The new mep. 23
Basic Mathp. 26
The four basic operationsp. 27
Operatorsp. 28
Order of operationsp. 29
Two more operatorsp. 30
Really big and really smallp. 33
Types of Datap. 38
Changing typesp. 38
Getting more information: type()p. 41
Type-conversion errorsp. 42
Using type conversionsp. 42
Inputp. 44
raw_input ()p. 45
The print command and the commap. 45
Inputting numbersp. 47
Input from the Webp. 49
GUIs-Graphical User Interfacesp. 52
What's a GUI?p. 52
Our first GUIp. 53
GUI inputp. 54
Pick your flavorp. 55
The number-guessing game ... againp. 59
Other GUI piecesp. 60
Decisions, Decisionsp. 62
Testing, testingp. 62
Indentingp. 65
Am I seeing double?p. 65
Other kinds of testsp. 66
What happens if the test is false?p. 67
Testing for more than one conditionp. 69
Using "and"p. 69
Using "or"p. 70
Using "not"p. 70
Loop the Loopp. 74
Counting loopsp. 75
Using a counting loopp. 77
A shortcut-range ()p. 78
A matter of style-loop variable namesp. 80
Counting by stepsp. 82
Counting without numbersp. 84
While we're on the subject ...p. 84
Bailing out of a loop-break and continuep. 85
Just for You-Commentsp. 89
Adding commentsp. 89
Single-line commentsp. 90
End-of-line commentsp. 90
Multiline commentsp. 90
Commenting stylep. 91
Commenting outp. 92
Game Timep. 94
Skierp. 94
Nested and Variable Loopsp. 99
Nested loopsp. 99
Variable loopsp. 101
Variable nested loopsp. 102
Even more variable nested loopsp. 103
Using nested loopsp. 105
Collecting Things Together-Listsp. 112
What's a list?p. 112
Creating a listp. 113
Adding things to a listp. 113
What's the dot?p. 114
Lists can hold anythingp. 114
Getting items from a listp. 115
"Slicing" a listp. 116
Modifying itemsp. 118
Other ways of adding to a listp. 118
Deleting from a listp. 120
Searching a listp. 121
Looping through a listp. 122
Sorting listsp. 123
Mutable and immutablep. 126
Lists of lists: tables of datap. 126
Functionsp. 131
Functions-the building blocksp. 131
Calling a functionp. 133
Passing arguments to a functionp. 134
Functions with more than one argumentp. 137
Functions that return a valuep. 139
Variable scopep. 140
Forcing a globalp. 143
A bit of advice on naming variablesp. 144
Objectsp. 146
Objects in the real worldp. 147
Objects in Pythonp. 147
Object = attributes + methodsp. 148
What's the dot?p. 149
Creating objectsp. 149
An example class-HotDogp. 154
Hiding the datap. 159
Polymorphism and inheritancep. 159
Thinking aheadp. 162
Modulesp. 164
What's a module?p. 164
Why use modules?p. 164
Buckets of blocksp. 165
How do we create modules?p. 165
How do we use modules?p. 166
Namespacesp. 167
Standard modulesp. 170
Graphicsp. 174
Getting some help-Pygamep. 174
A Pygame windowp. 175
Drawing in the windowp. 178
Individual pixelsp. 186
Imagesp. 190
Let's get moving!p. 192
Animationp. 193
Smoother animationp. 194
Bouncing the ballp. 196
Wrapping the ballp. 198
Sprites and Collision Detectionp. 202
Spritesp. 202
Bump! Collision detectionp. 208
Counting timep. 212
A New Kind of Input-Eventsp. 217
Eventsp. 217
Keyboard eventsp. 219
Mouse eventsp. 223
Timer eventsp. 225
Time for another game-PyPongp. 227
Soundp. 239
More help from Pygame-mixerp. 239
Making sounds versus playing soundsp. 240
Playing soundsp. 240
Controlling volumep. 243
Repeating musicp. 245
Adding sounds to PyPongp. 245
More wacky soundsp. 246
Adding music to PyPongp. 250
More GUIsp. 254
Working with PythonCardp. 254
Componentsp. 255
Making our GUI do somethingp. 258
The return of event handlersp. 259
Moving the buttonp. 260
More useful GUIsp. 260
TempGUIp. 261
What's on the menu?p. 266
Print Formatting and Stringsp. 273
New linesp. 274
Horizontal spacing-tabsp. 275
Inserting variables in stringsp. 277
Number formattingp. 278
Strings 'n' thingsp. 282
File Input and Outputp. 290
What's a file?p. 291
Filenamesp. 291
File locationsp. 292
Opening a filep. 296
Reading a filep. 297
Text files and binary filesp. 299
Writing to a filep. 300
Saving your stuff in files: picklep. 303
Game time again-Hangmanp. 305
Take a Chance-Randomnessp. 313
What's randomness?p. 313
Rolling the dicep. 314
Creating a deck of cardsp. 319
Crazy Eightsp. 323
Computer Simulationsp. 336
Modeling the real worldp. 336
Lunar Landerp. 337
Keeping timep. 342
Time objectsp. 343
Saving time to a filep. 347
Virtual Petp. 349
What's Next?p. 358
General programmingp. 358
Pythonp. 359
Game programming and Pygamep. 359
Other Python stuffp. 360
Look aroundp. 362
Variable Naming Rulesp. 363
Answers to Self-Test Questionsp. 365
Getting Startedp. 365
Remember This-Memory and Variablesp. 366
Basic Mathp. 367
Types of Datap. 368
Inputp. 369
GUIs-Graphical User Interfacesp. 371
Decisions, Decisionsp. 372
Loop the Loopp. 374
Just for You-Commentsp. 375
Game Timep. 376
Nested and Variable Loopsp. 376
Collecting Things Together-Listsp. 377
Functionsp. 379
Objectsp. 380
Modulesp. 382
Graphicsp. 383
Sprites and Collision Detectionp. 385
A New Kind of Input-Eventsp. 385
Soundp. 386
More GUIsp. 386
Print Formatting and Stringsp. 387
File Input and Outputp. 388
Take a Chance-Randomnessp. 390
Computer Simulationsp. 391
Indexp. 393
Table of Contents provided by Ingram. All Rights Reserved.

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