How to Make Animated Films : Tony White's Complete Masterclass on the Traditional Principles of Animation

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  • Edition: 1st
  • Format: Paperback
  • Copyright: 2009-05-12
  • Publisher: FOCAL PRESS
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Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The eBook copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.


Uniquely designed to cover the core principles of animated movement comprehensively, this text offers secrets and unique approaches only a master animator could share. Includes hands-on Tutorials, demonstrations and final sample animations of 2D, 3D, Flash, Claymation, Cut-Out animation. The companion DVD includes demonstrations and examples.

Table of Contents

Tony White's Animation Master Class Introduction
Why this book? For 2D Animators For 3D Animators For ALL Animators
First Principles Equipment & techniques overview Dope Sheets & Production Folders Top Pegs versus Bottom Pegs Flipping Techniques (This section will include video footage on DVD)
Inbetweening Timing & Charting Arcs & Paths of Action Superimposition Even Inbetweens Slowing-In Slowing-Out Straight Ahead Animation Assignment 01 (This section will include video footage on DVD)
Bouncing Ball Keys Inbetweens Weight & Timing Assignment 02 (This section will include video footage on DVD)
Generic Walk Principles Cycle Action versus Moving Forward Keys (legs only) Passing Position Inbetween positions Keys (upper body & arms) Inbetweens Head action Timing Assignment 03 (This section will include video footage on DVD)
Personality Walks Principles Alternative Passing Positions Eccentric Inbetweens Timing Assignment 04 (This section will include video footage on DVD)
Runs Principles Positions (lower body) Positions (upper body) Variations in action Timing Assignment 05 (This section will include video footage on DVD)
Quadrupeds Principles Breaking down the action Back legs Front legs Body Tail Head & Neck Variations Assignment 06 (This section will include video footage on DVD)
Weight Principles Weight in action Weight moving Carrying weight Throwing weight Assignment 07 (This section will include video footage on DVD)
Anticipation Principles Starting an action Throwing Jumping Assignment 08 (This section will include video footage on DVD)
Dialogue Principles Body language Emotion Lip Sync Assignment 09 (This section will include video footage on DVD)
Putting it all together Overview Working with audio Storyboard Animatic Assignment Dope sheet timing Key pose test Inbetweening Pencil Test Lip Sync Final movie Assignment 10 (This section will include video footage on DVD)
The future of animation The still untapped potential for animation. 2D or not 2D? The Animaticus Foundation Readers critique (information)
Tony White's Animation Master Class
DVD Outline
Author at his drawing desk offering an overview of animation
Presenting the tools of the trade, the principles of movement and key concepts
Demonstrating everything, especially key drawings, dope sheets, flipping techniques, inbetweening and superimposition
Inbetweening test
(Key poses provided in book.) Bouncing Ball Presentation of the principles of weight, flexibility, timing and movement on arcs
Author at desk animating a bouncing ball
Examples of animated movie clips to demonstrate the final work
Bouncing Ball
Generic Walk Presenting the principles of a generic walk movement, cycle action versus moving forward, key stride positions, passing positions, inbetweening options
The author breaking down the action of a walk first the lower legs, then the body and arms, then the head action options
Discussion on timing
Generic Walk
Personality Walks Demonstration on how the generic walk can be evolved to something with more eccentricity or personality
Author animating various styles of walk from identical keys
Side-by-side demonstration of each walk, in comparison to the generic walk
Personality walk
Runs Author defines
Table of Contents provided by Publisher. All Rights Reserved.

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