rent-now

Rent More, Save More! Use code: ECRENTAL

5% off 1 book, 7% off 2 books, 10% off 3+ books

9781844809004

How To Think Like A Programmer

by
  • ISBN13:

    9781844809004

  • ISBN10:

    1844809005

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2008-02-21
  • Publisher: CENGAGE Lrng Business Press

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $109.00 Save up to $27.25
  • Rent Book $81.75
    Add to Cart Free Shipping Icon Free Shipping

    TERM
    PRICE
    DUE
    USUALLY SHIPS IN 24-48 HOURS
    *This item is part of an exclusive publisher rental program and requires an additional convenience fee. This fee will be reflected in the shopping cart.

How To: Textbook Rental

Looking to rent a book? Rent How To Think Like A Programmer [ISBN: 9781844809004] for the semester, quarter, and short term or search our site for other textbooks by Vickers, Paul. Renting a textbook can save you up to 90% from the cost of buying.

Summary

How to Think Like a Programmer is a bright, accessible, fun read describing the mindset and mental methods of programmers. Anticipating the problems that students have through the character of Brian the Bewildered Wildebeest, the slower pace required for this approach is made interesting and engaging by hand-drawn sketches, frequent (paper-based) activities and the everyday tasks (e.g. coffee making) used as a basis of worked examples. How to Think Like a Programmer provides a fun and accessible way to learn the mental models needed to approach computational programmable problems.

Table of Contents

Creating and Using Java Classes
Introduction
Creating Classes
Developing Class Methods
Methods and Statements
Input and Formatting Class Methods
Selection
Repetition
Reference and Collection Datatypes
Strings and Characters
Collections: Arrays
Creating Swing-Based GUIs
Visual Programming Basics
Additional Class Capabilities
Additional Programming Topics
Additional Class Capabilities
Files
Collections: List Creating and Maintenance
Additional Capabilities
Appendices
Operator Precedence Table
Unicode Character Set
Compiliing and Running a Java Program
Obtaining Locales
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program