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Questions About This Book?
What version or edition is this?
This is the CD edition with a publication date of 6/14/2005.
What is included with this book?
- The Used copy of this book is not guaranteed to inclue any supplemental materials. Typically, only the book itself is included.
Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production. The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games. Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft? PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understand the entire game development process.
Table of Contents
|Critical Game Studies|
|Game Programming: Languages And Architecture|
|Game Programming: Math, Collision Detection, And Physics|
|Game Programming: Graphics, Animation, Ai, Audio, And Networking|
|Audio Visual Design And Production|
|Game Production And The Business Of Games|
|Table of Contents provided by Publisher. All Rights Reserved.|