iOS 9 Application Development in 24 Hours, Sams Teach Yourself

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  • Edition: 7th
  • Format: Paperback
  • Copyright: 2016-02-12
  • Publisher: Sams Publishing
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Supplemental Materials

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  • The eBook copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.


Covers iOS 9.1 and up, Xcode 7.x, iPhone, iPad, and More!

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common iOS development tasks.
Quizzes and Exercises help you test your knowledge.
Notes present interesting information related to the discussion.
Tips show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

Printed in full color—figures and code appear as they do in Xcode 7.x
• Learn to navigate the Xcode 7.x development environment and install apps on your iDevice
• Get started quickly with Apple’s Open Source language: Swift 2.0
• Test code and application logic using the iOS Playground
• Understand the Model-View-Controller (MVC) development pattern
• Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library
• Use Auto Layout and Size Classes to adapt to different screen sizes and orientations
• Build advanced UIs with Tables, Split Views, Navigation Controllers, and more
• Read and write preferences and data, and create System Settings plug-ins
• Use iOS media playback and recording capabilities
• Take photos and manipulate graphics with Core Image
• Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
• Use 3D touch to add Peek, Pop, and Quick Actions to your apps
• Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
• Create universal applications that run on both the iPhone and iPad
• Write background-aware multitasking applications
• Trace, debug, and monitor applications as they run
• Additional files and updates available online

Author Biography

John Ray currently serves as the Director of the Office of Research Information Systems at The Ohio State University. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My OS X – El Capitan Edition, and Sams Teach Yourself iOS 8 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/ IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.

You can visit John’s website at http://teachyourselfios.com or follow him on Twitter at @johnemeryray or #iOSIn24.

Table of Contents

Table of Contents from Sixth Edition


HOUR 1: Preparing Your System and iDevice for Development

HOUR 2: Introduction to Xcode and the iOS Simulator

HOUR 3: Discovering Swift and the iOS Playground

HOUR 4: Inside Cocoa Touch

HOUR 5: Exploring Interface Builder

HOUR 6: Model-View-Controller Application Design 

HOUR 7: Working with Text, Keyboards, and Buttons

HOUR 8: Handling Images, Animation, Sliders, and Steppers

HOUR 9: Using Advanced Interface Objects and Views

HOUR 10: Getting the User’s Attention

HOUR 11: Implementing Multiple Scenes and Popovers

HOUR 12: Making Choices with Toolbars and Pickers

HOUR 13: Advanced Storyboards Using Navigation and Tab Bar Controllers

HOUR 14: Navigating Information Using Table Views and Split View Controllers

HOUR 15: Reading and Writing Application Data

HOUR 16: Building Responsive User Interfaces

HOUR 17: Using Advanced Touches and Gestures

HOUR 18: Sensing Orientation and Motion

HOUR 19: Working with Rich Media

HOUR 20: Interacting with Other iOS Services

HOUR 21: Implementing Location Services

HOUR 22: Building Background-Ready Applications

HOUR 23: Building Universal Applications

HOUR 24: Application Tracing, Monitoring, and Debugging


ONLINE APPENDIX A: Introducing Xcode Source Control

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