iPhone SDK Application Development : Building Applications for the AppStore

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  • Edition: 1st
  • Format: Paperback
  • Copyright: 2009-01-01
  • Publisher: Oreilly & Associates Inc
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  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
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With this book, readers get the code and the know-how they need to take advantage of Apple's official iPhone application toolkit for creating revolutionary mobile applications. The author led the effort to port the first open source applications for the iPhone, long before Apple offered a toolkit. Readers will benefit from his in- depth understanding of the iPhone APIs and run-time.

Author Biography

Jonathan Zdziarski is better known as the hacker "NerveGas" in the iPhone development community. His work in cracking the iPhone helped lead the effort to port the first open source applications, and his book, iPhone Open Application Development, taught developers how to write applications for the popular device long before Apple introduced its own SDK. Prior to the release of iPhone Forensics, Jonathan wrote and supported an iPhone forensics manual distributed exclusively to law enforcement. Jonathan frequently consults law enforcement agencies and assists forensic examiners in their investigations. He teaches an iPhone forensics workshop in his spare time to train forensic examiners and corporate security personnel.

Jonathan is also a full-time research scientist specializing in machine learning technology to combat online fraud and spam, an effort that led him to develop networking products capable of learning how to protect customers. He is founder of the DSPAM project, a high-profile, next-generation spam filter that was acquired in 2006 by Sensory Networks, Inc. He lectures widely on the topic of spam and is a foremost researcher in the fields of machine-learning and algorithmic theory.

Jonathan's website is zdziarski.com.

Table of Contents

Audience for This Book
Organization of the Material
Conventions Used in This Book
Using Code Examples
Legal Disclaimer
Safari- Books Online Wed Like to Hear from You
Getting Started with the iPhone SDK
Anatomy of an Application
Installing the iPhone SDK
Provisioning an iPhone
Building and Installing Applications
Transitioning to Objective-C
Interface Builder: Xcodes GUI for GUIs
Windows, Views, and View Controllers
Existing Templates
New Templates
User Interface Elements
The Inspector
Designing a UI
Removing Interface Builder from a Project
Introduction to UI Kit
Basic User Interface Elements
Windows and Views
View Controllers
Text Views
Navigation Bars and Controllers
Transition Animations
Action Sheets and Alerts
Table Views and Controllers
Status Bar Manipulation
Application Badges
Application Services
Invoking Safari
Initiating Phone Calls
Multi-Touch Events and Geometry
Introduction to Geometric Structures
Multi-Touch Events Handling
Layer Programming with Quartz Core
Understanding Layers
Making a Racket: Audio Toolbox and AVFoundation
AVFoundation Framework
AVMeter: Build a VU Meter
Audio Services
Audio Queues
Recording Sound
Network Programming with CFNetwork
Basic Sockets Programming
Getting a Fix: Core Location
The Core Location Manager
Address Book Frameworks
Address Book Access
Address Book UI
Advanced UI Kit Design
Common Controls
Preferences Tables
Section Lists
Progress and Activity Indicators
Keyboard Properties
Date/Time Pickers
Tab Bars
Sensors and Device Information
Scroll Views
Web Views
Application Settings
Dictionaries and Property Lists
Preference Bundles
Cover Flow
CovertFlow: SDK Cover Flow Programming
Page Flicking
PageControl: Page Flicking Example
A PageScrollView for Many Views
Table of Contents provided by Publisher. All Rights Reserved.

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