9780672337949

Java in 24 Hours, Sams Teach Yourself (Covering Java 9)

by
  • ISBN13:

    9780672337949

  • ISBN10:

    0672337940

  • Edition: 8th
  • Format: Paperback
  • Copyright: 2017-09-10
  • Publisher: Sams Publishing

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

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Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Summary

Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java.

 

Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java.

 

Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

 

Full-color figures and clear step-by-step instructions visually show you how to program with Java.

 

Quizzes and Exercises at the end of each chapter help you test your knowledge.

 

Notes, Tips, and Cautions provide related information, advice, and warnings.

 

Learn how to…

• Set up your Java programming environment

• Write your first working program in just minutes

• Control program decisions and behavior

• Store and work with information

• Build straightforward user interfaces

• Create interactive web programs

• Use threading to build more responsive programs

• Read and write files and XML data

• Master best practices for object-oriented programming

• Use Java 9’s new HTTP client

• Use Java to create an Android app

• Expand your skills with closures

• Create Minecraft mods with Java

 

Contents at a Glance

 

Part I Getting Started

1 Becoming a Programmer

2 Writing Your First Program

3 Vacationing in Java

4 Understanding How Java Programs Work

 

Part II Learning the Basics of Programming

5 Storing and Changing Information in a Program

6 Using Strings to Communicate

7 Using Conditional Tests to Make Decisions

8 Repeating an Action with Loops

 

Part III Working with Information in New Ways

9 Storing Information with Arrays

10 Creating Your First Object

11 Describing What Your Object is Like

12 Making the Most of Existing Objects

 

Part IV Moving into Advanced Topics

13 Storing Objects in Data Structures

14 Handling Errors in a Program

15 Creating a Threaded Program

16 Using Inner Classes and Closures

 

Part V Programming a Graphical User Interface

17 Building a Simple User Interface in Swing

18 Laying Out a User Interface

19 Responding to User Input

 

Part VI Writing Internet Applications

20 Reading and Writing Files

21 Using Java 9's New HTTP Client

22 Creating Java2D Graphics

23 Creating Minecraft Mods with Java

24 Writing Android Apps

 

Appendixes

A Using the NetBeans Integrated Development Environment

B Where to Go from Here Java Resources

C This Book's Web Site

D Fixing a Problem with the Android Studio Emulator

Author Biography

Rogers Cadenhead is a writer, computer programmer, and web developer who has written more than 25 books on programming- and Internet-related topics, including Sams Teach Yourself Java in 21 Days. He maintains the Drudge Retort and other websites that receive more than 20 million visits a year. Rogers can be reached on Twitter at @rcade.

Table of Contents

Part I: Getting Started
1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work

Part II: Learning the Basics of Programming
5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops

Part III: Working with Information in New Ways
9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object is Like
12 Making the Most of Existing Objects

Part IV: Programming a Graphical User Interface
13 Building a Simple User Interface
14 Laying Out a User Interface
15 Responding to User Input
16 Building a Complex User Interface

Part V: Moving into Advanced Topics
17 Storing Objects in Data Structures
18 Handling Errors in a Program
19 Creating a Threaded Program
20 Using Inner Classes and Closures

Part VI: Writing Internet Applications
21 Reading and Writing Files
22 Creating Web Services with JAX-WS
23 Working with Java2D Graphics
24 Writing Android Apps

Appendixes
A: Using the NetBeans Integrated Development Environment
B: Where to Go from Here: Java Resources
C: This Book's Web Site
D: Setting Up an Android Development Environment

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