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9781598633894

Java Me Game Programming

by ;
  • ISBN13:

    9781598633894

  • ISBN10:

    1598633899

  • Edition: 2nd
  • Format: Paperback
  • Copyright: 2007-09-10
  • Publisher: Cengage Learning PTR

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Supplemental Materials

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Summary

Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended.

Table of Contents

J2ME history
J2ME overview
J2ME enabled Devices
The Development environment
J2ME API
Device specific libraries
My first MIDlet
The Idea
The Classes
The Build Script
The Resources
The Menus
The Action
The World
The Game
The Localization and Branding
The Device Ports
The Optimizing
Sales channels
Marketing material
Approach the publisher
MIDP 2.0
The Isometric engine
Raycasting
Making the connection
Java 2 primer (important for first time Java programmers)
Fixed point math
The essential MIDP Classes
The essential Device Specific Libraries
Installing the SDK's
Using the Emulators/Tools of the book
Tips and Tricks
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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