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9780804832786

A Mah Jong Handbook

by
  • ISBN13:

    9780804832786

  • ISBN10:

    0804832781

  • Format: Paperback
  • Copyright: 2001-03-01
  • Publisher: Journey Editions
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List Price: $14.95

Summary

A Mah Jong Handbook: How to Play, Score, and Win presents the complete official mah jong game in convenient format, so those totally unfamiliar with the game will be able to play after an hour's reading and players with knowledge of the game will quickly expand their grasp of the strategy and variations. Part One covers the official game, Part Two covers alternatives, variations, and additions to the official game, and Part Three explores the fundamentals of winning strategy. With illustrative hands, scoring charts, and a glossary/index of terms, A Mah Jong Handbook is an invaluable resource--a complete guidebook to the ancient but ever-fresh game of mah jong.

Table of Contents

Part One: The Official Game
The Mah Jong Set
Tiles
17(1)
Suit Tiles
17(1)
Honor Tiles
18(1)
Accessories
18(2)
Bones
18(1)
Dice
19(1)
Discs
19(1)
Preliminaries
Before the Game
20(3)
Seating Arrangement
20(2)
Selecting the Dealer
22(1)
Before Each Hand
23(4)
Building the Wall
23(1)
Breaking the Wall
24(2)
The Deal
26(1)
Playing
The Goal of Mah Jong
27(1)
Regular Playing Procedure
27(1)
``Chow''---Making a Sequence
28(1)
``Pung''---Making a Triplet
28(2)
``Kong''---Making a Four
30(1)
Triplet plus Discard
30(1)
Triplet plus Draw
31(1)
Melded Triplet Plus Draw
31(1)
``Out''
31(1)
Declarations
31(1)
Displaying the Hand
32(1)
Draw
32(1)
Dealer's Extra Hand
32(1)
The Complete Game
32(1)
Penalties
33(1)
Etiquette
34(2)
Scoring
Procedure in General
36(2)
Initial Points; The Limit
38(1)
Scoring Outline
38(1)
Scoring Table
39(1)
Points for Winning
40(5)
Sets
40(1)
Last Tile of Hand
41(1)
Concealed Hand
42(1)
Examples
43(2)
Doubles for Lucky Sets
45(11)
Concealed Self-Drawn Hand
46(1)
Groups of Sets
47(1)
Ways of Going Out
48(2)
Special Inclusions
50(1)
No-Points
50(3)
Consistency
53(3)
The Limit
56(3)
Paying the Winner
59(4)
Part Two: Alternatives, Variations, and Additions
The Mah Jong Set
Tiles
63(1)
Flower and Season Tiles
63(1)
Accessories
64(1)
Discs
64(1)
The Jongg
64(1)
Preliminaries
Before the Game
65(1)
Seating Arrangement
65(1)
Selecting the Dealer
65(1)
Before Each Hand
65(2)
Breaking the Wall
65(1)
Loose Tiles
66(1)
The Deal
66(1)
Playing
Chow, Pung and Kong
67(1)
Arrangement of Tiles
67(2)
Draw
69(1)
Rules
69(1)
Payment in a Draw
69(1)
After a Draw
70(1)
Dealer's Extra Hand
70(1)
Ready
70(2)
Ready Hand
71(1)
Declaring ``Ready''
71(1)
Delayed Call
72(1)
Sacred Discard
72(3)
Sacred Discard Rule
72(1)
One-Four-Seven Rule
72(1)
Declaration
73(1)
Explanation of 1-4-7 Rule
73(2)
Insurance Penalties
75(1)
Three- and Five-Handed Games
75(3)
Three-Handed Game
75(2)
Five-Handed Game
77(1)
Scoring
Initial Points; The Limit
78(1)
Points for Winning
78(1)
Sets
79(1)
Flowers and Seasons
79(1)
Last Tile of Hand
79(1)
Concealed Hand
79(1)
Doubles for Lucky Sets
79(8)
Concealed Self-Drawn
80(1)
Groups of Sets
80(1)
Ways of Going Out
81(1)
Special Inclusions
81(3)
No-Points
84(1)
Consistency
84(1)
``Ready''
85(1)
Seven Pairs
86(1)
The Limit
87(2)
Paying the Winner
89(1)
``Ready'' Payment
89(1)
Dealer's Extra Hand
89(1)
Rounding Off the Score
90(1)
American Scoring Rules
Settlement Among Losers
90(1)
Scoring Table
91(2)
One-Double Game
93(1)
Cleared-Hand Game
94(5)
Part Three: Strategy
Luck and Skill
99(50)
Offensive Strategy
Arrangement of the Hand
105(1)
Elements
105(4)
Looking Ahead
109(12)
Judging the Dealt Hand
109(2)
Planning
111(1)
Anticipating Discards
112(1)
Potential Doubles
112(8)
Making the Pair
120(1)
Making Ready
121(9)
Techniques
122(2)
Recognizing All Chances
124(2)
Ready Hands
126(1)
Improving the Hand
127(1)
After Making Ready
128(1)
Declaring ``Ready''
129(1)
Melded vs. Drawn Sets
130(6)
``Chow''
130(2)
``Pung''
132(2)
``Kong''
134(2)
Defensive Strategy
Discarding
136(3)
Early Discards
136(2)
Later Discards
138(1)
Watching the Table
139(6)
Player on the Right
139(1)
Counting Tiles
140(1)
Opponents' Discards
140(2)
Danger Signs
142(1)
Detecting a Ready Hand
142(3)
Opposing a Single Player
145(1)
Player on the Left
145(1)
Player Opposite
145(1)
Dealer
145(1)
Deduction and Psychology
146(3)
Glossary-Index 149

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