Maya basics | p. 1 |
Navigating and changing the interface | p. 17 |
Creating primitives and text | p. 43 |
Transforming objects and components | p. 59 |
Selection modes, hiding, and templating | p. 87 |
Grouping, parenting, and aligning | p. 107 |
NURBS curves and surfaces | p. 129 |
Polygons | p. 161 |
Subdiv surfaces | p. 213 |
Skeletons and rigging | p. 233 |
Parenting and binding to a skeleton | p. 269 |
Animation | p. 285 |
Deformers | p. 319 |
Shaders, materials, and mapping | p. 345 |
Creating lights | p. 397 |
Cameras and rendering | p. 427 |
MEL and expressions | p. 471 |
Dynamics | p. 487 |
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