The Meaning of Video Games: Gaming and Textual Strategies

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  • Edition: 1st
  • Format: Nonspecific Binding
  • Copyright: 2008-02-19
  • Publisher: Routledge
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The Meaning of Video Gamestakes a textual studies approach to an increasingly important form of expression in today's culture. It begins by assuming that video games are meaningfulnot just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studieswhich grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and receptioncan fruitfully be applied to the study of video games. Citing specific examples such as Mystand Lost, Katamari Damacy, Halo, Fašade, Nintendo's Wii, and Will Wright's Spore, the book explores the ways in which textual studies conceptsauthorial intention, textual variability and performance, the paratext, publishing history and the social textcan shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.

Author Biography

Steven E. Jones is Professor of English at Loyola University Chicago

Table of Contents

List of illustrationsp. viii
Acknowledgementsp. ix
Introductionp. 1
The game of Lostp. 19
Collecting Katamari Damacyp. 47
The Halo universep. 69
The game behind Facadep. 97
The Wii platformp. 127
Anticipating Sporep. 150
Notesp. 175
Selected bibliographyp. 187
Glossaryp. 194
Indexp. 195
Table of Contents provided by Ingram. All Rights Reserved.

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