9780134668949

Metal Programming Guide Tutorial and Reference via Swift

by
  • ISBN13:

    9780134668949

  • ISBN10:

    0134668944

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2017-12-26
  • Publisher: Addison-Wesley Professional

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Supplemental Materials

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  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Summary

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers

 

Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start.

 

Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub).

 

Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking.

  • Quickly get a basic Metal project running
  • Work with Metal resources and memory management
  • Learn how shaders are compiled and accessed by the CPU
  • Program both 2D and 3D graphics with Metal
  • Import 3D models and assets from Blender, Maya, and other programs
  • Apply imported textures to model objects
  • Use multipass rendering to efficiently implement computationally expensive techniques
  • Leverage tessellation to reduce mesh detail
  • Use the GPU for a wide spectrum of general-purpose computing applications
  • Get started with the Metal Performance Shaders Framework


Author Biography

Janie Clayton is an independent iOS developer and graphics programmer. Janie is the author on several books on iOS and Swift development, including the "Swift Apprentice" and “iOS 10 SDK”. She records her journey down the rabbit hole on her personal blog at http://redqueencoder.com. Janie lives outside of Madison, Wisconsin with her attempted grumble of pugs and multitude of programming books.

Table of Contents

1. Introduction
2. What is Metal?
3. Your First Test Metal Application
4. Under the Hood and Down the Pipeline
5. Resource Objects: Buffers and Textures
6. Graphics Rendering/Render Pipelines/State
7. Deep Dive into Render Pipeline
8. Deep Look at Metal API w/Example App
9. Drawing with Values
10. Metal and Scientific Programming
11. Metal Shading Language
12. Metal Performance Shaders
13. Textures
14. Translucency
15. Introduction to Image Processing
16. Rendering
17. Advanced Metal Shader Optimization
18. High Performance Metal (Best Practices)
19. Tessellation
20. Debugging and Stability

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