More Cocoa Programming for OS X The Big Nerd Ranch Guide

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  • Edition: 1st
  • Format: Paperback
  • Copyright: 2014-10-08
  • Publisher: Big Nerd Ranch Guides
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Take your Cocoa programming to the next level - and take your apps further than ever before! bull; bull;Empowers Cocoa developers with powerful new techniques: from Spotlight and QuickLook support to unit testing and automated updates. bull;Reveals Cocoa secrets that can't be found in Apple's documentation. bull;Part of a new series of Mac development guides from Aaron Hillegass and the legendary Mac experts at The Big Nerd Ranch, the worldwide leader in professional training for Mac developers! There's a fast growing audience of Mac OS X developers who are getting comfortable with Apple's Cocoa framework and now want to take their skills to the next level. Many of them began with Aaron Hillegass's classic book, Cocoa Programming for Mac OS X . Now, in Cocoa 2: The Big Nerd Ranch Guide,Hillegass and colleague Juan Pablo Claude show experienced Cocoa developers how to build Cocoa applications that work better and do more than ever before. Starting from a basic sample application, developers will walk through adding powerful new functionality, one step at a time. As they do, they'll master valuable Cocoa tips and tricks that can't be found in any other book. The authors' detailed, example-rich coverage includes: bull; bull;Uncovering the secrets of Cocoa's text system - and making the most of it. bull;Incorporating support for Spotlight, Quick Look, AppleScript, and other advanced OS X platform technologies. bull;Providing more effective help and accessibility features. bull;Delivering applications as packages. bull;Implementing automatic updates via Sparkle. bull;Using unit testing to deliver more reliable code. bull;Incorporating graphics and animations into your software, and much more This title is part of the brand-new Big Nerd Ranch Press series: the world's best books on Mac and iPhone development, straight from the world's #1 Mac programming trainers - Aaron Hillegass and Big Nerd Ranch! .

Author Biography

Juan Pablo Claude
Juan Pablo Claude is originally from Santiago, Chile and came to the US to attend graduate school in chemistry at the University of North Carolina at Chapel Hill. After earning his Ph.D., Juan Pablo became a professor at the University of Alabama at Birmingham, teaching and doing research in the area of physical inorganic chemistry. In his research, Juan Pablo often had to write data acquisition analysis programs, leading to his interest in computer programming and technologies. After spending several years in academics, Juan Pablo decided to make a career out of computers. He joined the Big Nerd Ranch in late 2005 as a Cocoa and Django programmer.

Juan Pablo cut his teeth programming in C for PCs running DOS to squeeze data out of recalcitrant instruments during graduate school. He then moved on to write data analysis applications in C++ for Windows. When OS X was released he was immediately compelled to return to the Mac and he hasn't looked back since. These days, he is delighted to write Objective-C and Python code in such a cooperative platform.

Aaron Hillegass
Aaron Hillegass is the founder of Big Nerd Ranch and the developer of the very popular Campwhere iPhone app. A former employee at NeXT and Apple, he has 20 years experience with Objective-C and Cocoa. Aaron wrote Cocoa Programming for Mac OS X, the standard text on developing Mac applications.

Table of Contents

  • Chapter 1: Text Editing
  • Chapter 2: NSFileHandle
  • Chapter 3: Spotlight Importers
  • Chapter 4: Quick Look Plug-ins
  • Chapter 5: AppleScript Support
  • Chapter 6: More AppleScript Support
  • Chapter 7: Apple Help
  • Chapter 8: Delivering Software With PackageMaker
  • Chapter 9: Application Updates with Sparkle
  • Chapter 10: Using C++ From Cocoa
  • Chapter 11: Unit Testing
  • Chapter 12: Image Drawing
  • Chapter 13: Cocoa/OpenGL Tricks
  • Chapter 14: Custom Controls
  • Challenge: Value Transformers
  • Chapter 15: Animation Support
  • Chapter 16: Keyboard Events
  • Chapter 17: Accessibility
  • Chapter 18: Interface Builder Plug-ins
  • Chapter 19: Clang and the Static Analyzer
  • Chapter 21: Advanced Objective-C
  • Chapter 22: Distributed Objects
  • Chapter 23: Status Items
  • Chapter 24: Concurrency and NSOperation
  • Chapter 25: Preference Panes
  • Chapter 26: Core Animation
  • Chapter 27: Services

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