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9780972482639

Npc Essentials

by ; ; ; ; ; ;
  • ISBN13:

    9780972482639

  • ISBN10:

    0972482636

  • Format: Paperback
  • Copyright: 2003-02-01
  • Publisher: Interactivies Ink Ltd
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List Price: $14.95

Table of Contents

Chapter 1: Introduction 11(3)
Chapter 2: NPC Design 14(37)
Planning Considerations
15(1)
What To Plan And How Long It'll Take
15(1)
NPC Story Roles
16(9)
Villains
16(1)
Rivals
17(2)
Major NPCs
19(1)
Minor NPCs
20(1)
Extras, Walk-Ons, Bit Parts
21(1)
Combat Constructs & Cannon Fodder
22(1)
Remote NPCs
22(1)
Creatures
23(1)
Items
24(1)
NPC Elements
25(4)
Naming Your NPC
25(1)
Mood and Atmosphere
26(1)
Description
26(1)
Tension and Fear
26(1)
Clues
26(1)
Plot Hook
27(1)
When Do You Create An NPC's Name?
27(1)
Before
27(1)
After
27(1)
During
27(1)
Name Types and Parts
27(2)
Race
29(1)
Gender
29(1)
Power Base
29(12)
When To Design A Power Base
30(1)
Individual Power And Scalability
30(1)
Adding A Power Base To An NPC
31(1)
Adding Multiple Power Bases
32(1)
Crafting Stories From Power Bases
33(1)
Tragedy And Power Bases
33(1)
Types Of Power Bases
33(8)
Class & Level
41(1)
Appearance
41(1)
History & Background
42(1)
Social Class & Society
43(1)
Alignment
44(1)
Personality
44(2)
Loyalties
44(1)
Goals, Motives, and Dreams
45(1)
Traits
45(1)
Jealousies and Fears
46(1)
Interests
46(1)
Relationships
46(1)
Secrets
47(1)
Daily Life
47(1)
Wealth
48(1)
Equipment & Belongings
49(1)
Sources Of Inspiration
49(2)
Chapter 3: NPC Roleplaying 51(31)
Bring Your Npcs To Life
52(1)
The Pcs Have Entered The ...
52(7)
What Is The Purpose Of The NPC?
52(2)
All Creatures Seek Pleasure And Avoid Pain
54(1)
Goals
55(1)
Subtext
55(2)
NPC Expectations
57(1)
Quirks
57(1)
NPC Moods
57(1)
Roleplay The Weaknesses
57(2)
How To Make Your NPCs Distinct
59(1)
Acting Tips & Techniques
59(6)
Body Language
59(1)
Body Language Exercise
60(1)
Create A Trigger
61(1)
Be Aware Of The Scene
61(1)
Make Eye Contact With Your Audience
62(1)
The Fourth Wall
62(1)
Use The Props
63(1)
Remember Names
64(1)
Practice Tricky Names And Phrases
64(1)
Never Apologize
64(1)
Make It Interactive
64(1)
Be Yourself
64(1)
What Are You Selling?
65(1)
Voice Techniques & Tips
65(3)
Learn The Best Way To Breathe
65(1)
Avoid Upspeak
66(1)
Avoid Fade-Out
66(1)
Pronunciation And Crispness
66(1)
Speak With Enthusiasm
67(1)
Avoid Hesitation Words & Phrases
67(1)
Quiet Speaking Forces Players To Listen
67(1)
Parley Tips, Tactics & Strategies
68(5)
Keep GM And NPC Information Separate
68(1)
Know What Your NPC Wants From This Scene
69(1)
A Game Within The Game
70(1)
What Is The NPC's Leverage?
70(1)
Questions = Control
71(1)
He Who Speaks First Loses
71(1)
Give PCs Choices, Not Ultimatums
72(1)
Small-Talk Tips
72(1)
GM Schizophrenia:
73(2)
Why Do It At All?
73(2)
He Who Runs Away Lives To Fight Another Day
75(4)
Plan An Escape Route Before The Encounter Starts
75(1)
Keep The Escape Option Open During Encounters
76(1)
Crunch Some Numbers
76(1)
Tweak The NPC For Chases
77(1)
Don't Cheat the PCs
78(1)
Finding Opportunities To Roleplay During Combat
79(3)
Let The Participants Talk, Then Game
79(1)
Insults And Challenges Always Work To Get Things Started
79(1)
Actions Speak Louder Than Words
80(1)
The Parting Shot
81(1)
Do Not Abuse The Players' Trust
81(1)
Look Out Behind You!
81(1)
Chapter 4: Campaign Management 82(23)
Organizing Your Npcs
83(2)
Method Of Organization
83(1)
Updating NPCs
84(1)
Introducing Npcs
85(4)
Introduce An NPC Before He Becomes Important
86(1)
The Law Of Awe: Time Delay Introductions
87(1)
Time Lapse Introductions
87(1)
Introductions Are Important: Roleplay At Your Best
87(1)
Focus On The Differences
87(1)
Use Foreshadowing
88(1)
Use Contrast
88(1)
Introduce For Effect
89(1)
When Pc & Npc Power Levels Differ
89(4)
When NPCs Are Lower Level Than The PCs
90(1)
When NPCs Are Higher Level Than The PCs
91(2)
Tying Npcs To Your Campaign
93(5)
Trendsetters And Trend Followers
94(1)
Trend Followers
94(1)
Trendsetters
94(2)
NPC Knowledge
96(2)
Creating Dynamic Npcs
98(2)
A Note About NPC Deaths
99(1)
Regional Changes Are Important Too
99(1)
Organizing Updates Using The Charts
100(1)
Character Cast Creation In 6 Steps
100(5)
Why Create A Cast?
100(1)
Step 1: Brainstorm A List Of NPCs
101(1)
Step 2: Prioritize Your NPCs For Development
102(1)
Step 3: Do A Quick Fly-By And Flesh Out Critical Details
103(1)
Step 4: Budget Your Time
103(1)
Step 5: NPC Development
104(1)
Step 6: Re-Sort, Re-Write, And Maintain Your List
104(1)
Chapter 5: NPC Archetypes 105(23)
Craftsman
106(2)
Free Versus Indentured
106(1)
Employee Versus Business Person
106(1)
Urban Versus Rural
107(1)
Crafts Have Different Prestige
107(1)
Consider Creating A Brand Name
107(1)
Plot Hooks
108(1)
Merchant
108(2)
Merchants Are Real People Too
108(1)
Recruiting
109(1)
Consider Barter
109(1)
Give Merchants High Standards
109(1)
The Grey Market
109(1)
Plot Hooks
110(1)
Servant
110(2)
Servant's Actually In Control
110(1)
Use Monstrous Servants
110(1)
A Little Something On The Side
111(1)
How Well Do They Serve?
112(1)
Plot Hooks
112(1)
Upper Nobility
112(3)
Make Them Traveling Companions
113(1)
They Expect To Be Obeyed
113(1)
Nobles Have The Most To Lose
114(1)
Make Them Weak
114(1)
Make Them New
114(1)
Plot Hooks
115(1)
Soldier
115(2)
Being A Soldier Is Just A Job
115(1)
Only A Few Soldiers Need Identities
115(1)
Give Soldiers Name Tags
116(1)
Use Good Tactics
116(1)
Plot Hooks
116(1)
Artist/Entertainer
117(2)
A Surprise Double-Life
117(1)
Have The Right Attitude
117(1)
Creative People Are Unusual People
118(1)
Create A Competitive Environment
118(1)
Roleplay A Fraud
118(1)
Plot Hooks
118(1)
Politico/Minor Noble
119(1)
Establish A System Of Favors
119(1)
Marrying Upwards Is Key
120(1)
Corrupt By Necessity
120(1)
Plots Hooks
120(1)
Guild Leader
120(3)
UMC
121(1)
Organization, Respect, Honor, Discipline
121(1)
Recruitment
122(1)
Earn Prestige
122(1)
Create A Secret Service Or Society
122(1)
Plot Hooks
122(1)
Clergy
123(2)
Not All Clergy Members Are Clerics
123(1)
Skilled Members Of Society
124(1)
Guardians Of Secret Knowledge
124(1)
Source Of Information & Gossip
124(1)
Plot Hooks
124(1)
Beggar
125(28)
Beggars Have Nothing To Lose
125(1)
Some Beggars Are New
125(1)
The Tale Is The Key
126(1)
Beggars Go Where Few Others Will Travel
126(1)
Plot Hooks
126(2)
Chapter 6: Mini-Adventure 128(25)
Chapter 7: Charts & Tables 153
Fantasy First Names
153(3)
Modern First Names
156(3)
Fun Last Name Generator
159(3)
Phonetic Last Name Generator
162(4)
Background
166(5)
Appearance
171(2)
Traits
173(5)
Quirks
178(6)
Secrets
184(3)
Events
187(3)
Story Roles vs. NPC Elements
190

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