Pandora's Box : Social and Professional Issues of the Information Age

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  • Format: Paperback
  • Copyright: 2008-02-01
  • Publisher: WILEY

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This book presents the current social, ethical and legal issues raised by the constant advance of technology.  Through case studies and discussion topics the authors examine the background of a wide range of contemporary issues from digital entertainment and education, to censorship and privacy issues in the "Information Age".  The authors encourage students to examine the social, ethical and legal challenges they will face in their future careers, stressing the leading role that computer scientists play in the development of new technology which will directly affects the lives of people around the world more quickly than almost any other area of science and technology.  Using thought-provoking and motivational discussion, this book examines topics which have come to the forefront of public consciousness in recent years, including online crime, piracy and peer-to-peer file sharing.

Author Biography

Dr. Andrew Adams is a lecturer in the School of Systems Engineering at the University of Reading.  Dr. Rachel McCrindle is a senior lecturer and Head of Ambient & Pervasive Intelligence Research Group in the School of Systems Engineering at the University of Reading.  Both Dr. Adams and Dr. McCrindle teach on the third year undergraduate module “Social, Legal & Ethical Aspects of Computer Science, Information Technology & Electronic Engineering” and have published numerous articles in peer-reviewed journals within their subject area. www.wileyeurope.com/college/adams

Table of Contents

The Introduction to the Introduction
Case Study
The Canadian Cyborg
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Lessig's Four Modalities Analysis
Figure: Four Modalities Graphic
Prophet and Loss: Failing to Foresee the Future
Information System Partition
The Law is an Ass
Case Study
Tati v Kitetoa
The Digital Divide
Discussion Topics
Can Laws be Immoral?
Genetically Modified Food, Technologically Modified Humans
The Haves and the Have-nots
Emergence and Convergence of Technologies
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The Rise of Print Media
The Rise of the Telegraph and Telephone
The Rise of Broadcast Media
Case Study
The Failure of On Digital
Case Study
The Failure of On Digital
The Rise of The Computing Industry
The Rise of the Content Industry
The Rise of the Internet
Capitalism and Commercialization
Content Producers and Distributors
Case Study
The Biggest Media Merger in History
Platform Producers and Content Producers/Publishers
Corporate Production v Individual Creativity
Market Sector Integration
Case Study
3rd Generation Phones, 1st Order Mistake?
Commerce, Monopoly and Competition
Case Study
Global Media, Local Regulation
The Big Challenges Ahead
Discussion Topics
Fit for Purpose?
Competing with Free Beer
Related Reading
Digital Entertainment
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A Short History of Entertainment Technology
Linear Visual Entertainment
Case Study
Satellite v Cable v Terrestrial Broadcast
Linear Audio Entertainment
Video Games
Computer Games
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Case Study
EverQuest and Lineage
The Effects of Digital Entertainment Technology
Digital Entertainment - Friend or Foe?
The Toy Town Divide
Boys and Girls Come Out to Play: Stereotyping
Health Related Issues
Curse of the Couch Potato Children
Physical Problems
Digital Equipment -
Part of the Modern Family
Does Television Cause Adverse Social Behaviour?
Creating Monsters - Do Computer Games Make People Violent?
Case Study
Grand Theft Auto: Murder Training?
Do Computer Games Fuel Addiction and Gambling
Power to the Player - Benefits of Computer Games
Harnessing the Power of the Brain
Education & Learning
The Silver Gamers
Game Development Grows Up - The Hidden Agenda
Discussion Points
Should Computer Games be Regulated? Rated? Censored?
Couch Potato Syndrome
Online Gambling: Menace or Natural Progression?
Related Reading
Censorship and Freedom of Speech
Reasons for Censorship
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Censorship By States
Case Study
The Great Firewall of China
Censorship of Speakers by Governments
Case Study
Censorship of Listeners by Governments
Censorship by Private Actors
Censorship of Speakers by Private Actors
Censorship of Listeners by Private Actors
Technology for Expression
Technological Developments with Expressive Power
Censoring Internet Content
Case Study
Case Study
Client-Server and Peer-to-Peer
Discussion Topics
France Yahoo! Nazi Memorabilia
ISP Liability for Content
BT and the IWF
Table of Contents provided by Publisher. All Rights Reserved.

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