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9781430226475

Pro Android Games

by
  • ISBN13:

    9781430226475

  • ISBN10:

    1430226471

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2010-02-28
  • Publisher: Apress
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Supplemental Materials

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Summary

Do you remember landmark games likeWolfenstein 3D, Doom,andAsteroids? Well, herers"s an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Googlers"s Android.Pro Android Games teaches you how to build cool games likeSpace Blasterand the classicAsteroidsfrom scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games likeDoomandWolfenstein 3Dfrom C using the Java Native Interface (JNI) for Android.This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of gamesthat you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. Yours"ll definitely have fun, and perhaps yours"ll even make some money. Enjoy! What yours"ll learn How to write/port advanced 3D games for any Android device. How to setup a Linux system for hybrid game compilation. How to combine Java and C code in an elegant manner by building a simpleJava application on top of a native library. How to tackle pure Java gaming with two practical games:Space Blasterandthe arcade classicAsteroids. How to mix OpenGL API calls in Java and C for high performance 3D graphicsusing the 3D cubes sample by Google. How to bring two of the greatest PC 3D shooters to the Android platform:Wolfenstein 3DandDoomusing Java and C. Who is this book for?This book is for Google Android developers interested in game application development in Java or porting existing C-based games via JNI into Android and developing/deploying from there. It is targeted to developers who already know such basics of Android development as activity, view, and layout. Additionally, it assumes that you are a seasoned game developer in Java and C, and have a basic knowledge of Linux and Shell Scripting.

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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