Programming in Unreal Engine 4 with Blueprints The Game Changer

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  • Edition: 1st
  • Format: Paperback
  • Copyright: 2018-11-24
  • Publisher: Addison-Wesley Professional
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Unreal Engine 4’s Blueprint Visual Scripting system makes Unreal development accessible to far wider audiences of programmers and non-programmers. Suddenly, more people than ever can build Unreal games, apps, VR systems, visualizations, simulations, and prototypes -- and that will truly change the game.


Now, one of the world’s most admired Unreal developers guides you through successfully creating your own Blueprints projects. The latest book in our Epic Games series, Peter Newton’s Programming in Unreal Engine 4 with Blueprints is reviewed, approved, and supported by Epic Games, the creators of Unreal and Blueprints. Newton teaches each set of concepts and techniques by walking you through creating a game level with all of its associated components, and then shows how those levels come together in a complete game.


Combining expert tutorial and practical reference, this guide presents essential techniques, style, and best practices you can use in any project, game or non-game. And if you’re an experienced programmer, Newton’s “Blueprints as C++” coverage will help you leverage your current skills to get results with Blueprints even more quickly.

Table of Contents

1. Hello
2. User Interface
3. Objects
4. Inheritance
5. Execution Flow
6. Style
7. Utilities
8. Debugging
9. Tools

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