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9780672322853

Real-Time Interactive 3-D Games : Creating 3D Games in Macromedia Director 8.5 Shockwave Studio

by
  • ISBN13:

    9780672322853

  • ISBN10:

    0672322854

  • Format: Paperback
  • Copyright: 2001-11-01
  • Publisher: Pearson P T R
  • Purchase Benefits
List Price: $59.99

Summary

This book provides an exciting blend of game design strategies, nuts-and-bolts programming tips, deeply detailed code samples, and richly developed games and demos. Real-Time Interactive 3D Games defines the role of narratives in games and is packed with valuable advice on a variety of topics, including tapping into the traditions of theater to make the games you develop more dramatic and tips for marketing your 3D game.

The first part of the book demonstrates good character and environment design for interactive games. A substantial set of tutorials on the use of 3D Lingo to program games follows. Finally, you can follow along with Dr. Partridge and his team as they build a dramatic real-time interactive 3D game called 17 Keys. The structure mirrors the best game development practices to give you the skills to go out and develop games on your own.

  • A detailed and practical guide to Shockwave 3D, including simulating physics for games and advanced control with modifiers
  • Beyond just code, teaches game design procedures including developing treatments, specs and game interface design strategies
  • Intelligent game agents explained and demonstrated
  • Cameras, lights, models, shaders, textures, and animation
  • Secrets to low-poly modeling for real-time games
  • A fully developed real-time 3D game with explanations and commented code

Table of Contents

Introduction 1(6)
Part I: The Dramatic Structure of Games
The Story: How Much Is Too Much?
7(34)
Making Plans
41(44)
Managing Your Story On-the-Fly
85(28)
Revealing the World Dynamically
113(24)
Part II: Building Blocks of Shockwave 3D Games
An Introduction to Director 3D
137(50)
Cameras and Lights
187(40)
Shaders and Textures
227(20)
Low Polygon Modeling and Third-Party Exporters
247(46)
Understanding the 3D Animation Options
293(28)
Bone Animation
321(20)
The Modifiers
341(20)
Simulating Physics
361(26)
Part III: Putting Strategies into Action
17 Keys: Week One
387(32)
17 Keys: Week Two
419(24)
17 Keys: Week Three
443(18)
17 Keys: Week Four
461(28)
Game Marketing Options
489(58)
Part IV: Appendixes
A Treatments and Technical Specification
499(28)
B Composition Basics
527(4)
C Online Resources
531(8)
D 17 Keys Technical Specification
539(8)
Glossary 547(26)
Index 573

Supplemental Materials

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