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9780786919642

Magic of Faerun

by
  • ISBN13:

    9780786919642

  • ISBN10:

    0786919647

  • Format: Hardcover
  • Copyright: 2001-08-01
  • Publisher: Wizards of the Coast
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List Price: $29.95

Summary

Discover the Power and Master the Art Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know. * More than 200 new spells * Almost 200 new magic items * 11 new prestige classes To use this accessroy, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.

Table of Contents

Introduction 3(1)
Understanding Magic
4(8)
The Beginning
4(4)
Mystryl, Mystra, and Midnight
4(1)
Azuth, the First Magister
5(1)
Savras, the Imprisoned Deity
6(1)
Shar and Her Greatest Secret
6(1)
Velsharoon the Ungrateful
7(1)
Other Deities of Magic
8(1)
Magic Terminology Defined
8(1)
The Art
8(1)
The Power
8(1)
The Weave
9(3)
What It Is
9(1)
Dead Magic
9(1)
Wild Magic
10(1)
The Shadow Weave
10(1)
Mystra's Refusal
10(2)
Magic Variants
12(8)
Elemental Magic
12(1)
Eleven High Magic
13(1)
Gem Magic
13(1)
Attuned Gems
14(1)
Triggering Gems
14(1)
The Mageduel
14(3)
Qualifications
14(1)
Declaring a Mageduel
15(1)
Preparing a Mageduel
15(1)
Effects of a Mageduel
16(1)
Outside Interference
16(1)
Ending a Mageduel
17(1)
Moonfire
17(1)
Rune Magic
17(1)
Spellfire
17(2)
Absorbing Spell Energy
18(1)
Using Spellfire
19(1)
Spellpools
19(1)
Practitioners of Magic
20(22)
Skills and Feats
20(3)
Skills
20(1)
Feats
21(2)
Prestige Classes
23(19)
Gnome Artificer
23(3)
Guild Wizard of Waterdeep
26(2)
Harper Mage
28(1)
Harper Priest
29(2)
Incantatrix
31(1)
Mage-Killer
32(2)
Master Alchemist
34(1)
Mystic Wanderer
35(2)
Spelldancer
37(1)
Spellfire Channeler
38(2)
War Wizard of Cormyr
40(2)
Places of Power
42(26)
Natural Sites
42(2)
Mystic Maelstroms
42(1)
Sparks
43(1)
Fey Mounds
43(1)
Boomshroom Patches
43(1)
Doom Pits
44(1)
Magically Enhanced Sites
44(4)
Crossroads and Backroads
44(3)
Mythals
47(1)
Nature Venerated
48(1)
Ranger Guilds
48(1)
Druidic Circles
48(1)
Places of Prayer
49(7)
Destinations of Pilgrimage
50(1)
Monasteries
50(1)
Shrines
51(1)
Small Chapels
51(1)
Rural Churches
52(1)
Mid-Sized Churches
53(1)
City Churches
53(1)
Large or Fortified Cathedrals
53(3)
Bastions of the Arcane
56(8)
Bardic Colleges
56(3)
Wizard's Guilds
59(1)
Mage Fairs
60(4)
The Magic Item Trade
64(4)
The Open Market
64(1)
Specialty Shops
65(1)
The Black Market
65(1)
Trade Wizards
66(1)
Antimagic Organizations
67(1)
Spells
68(68)
Assassin Spells
68(1)
Bard Spells
68(1)
Blackguard Spells
69(1)
Cleric Spells
70(1)
Druid Spells
71(1)
Harper Scout Spells
72(1)
Hathran Spells
72(1)
Paladin Spells
73(1)
Ranger Spells
73(1)
Sorcerer and Wizard Spells
74(2)
Spells
76(60)
Magic Items
136(46)
Self-Identifying Magic Items
136(1)
Magic Item Descriptions
136(32)
Armor Special Abilities
136(1)
Specific Magic Armors
137(1)
Weapon Special Abilities
138(3)
Specific Magic Weapons
141(4)
Potions
145(1)
Rings
145(2)
Rods
147(2)
Staffs
149(2)
Wondrous Items
151(17)
Artifacts
168(4)
Minor Artifact Descriptions
168(3)
Major Artifact Descriptions
171(1)
Spellbooks
172(2)
Using Spellbooks
172(1)
Spellbook Construction
173(1)
Protecting Spellbooks
173(1)
Creating Magic Items
174(6)
Shadow Weave Magic Items
174(1)
Special Materials
174(6)
Extraordinary Natural Items
180(2)
Creatures
182(8)
Beholderkin, Spectator
182(1)
Crossroads Guardian
183(1)
Crypt Spawn (template)
184(1)
The Magister (template)
185(3)
Scalamagdrion
188(1)
Spectral Mage (template)
189(1)
Index 190

Supplemental Materials

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