What is included with this book?
William Van Hecke is User Experience Lead at the Omni Group. His nebulous job is to make software civilized enough to bring out in public. His work often ends up entwined with documentation, marketing, quality assurance, customer support, and Dungeon Mastering, too. Previously, Bill wrote code in Chicago for companies on the Board of Trade, and in Green Bay. When not shoveling pixels or graphemes, Bill likes creating video games, translating video games, and, occasionally, playing video games.
Foreword
Preface
Chapter 1: The Outlines
Chapter 2: The Sketches
Chapter 3: Getting Familiar with iOS
Chapter 4: The Wireframes
Chapter 5: The Mockups
Chapter 6: The Prototypes
Chapter 7: Going Cross-Platform
Chapter 8: The Graceful Interface
Chapter 9: The Gracious Interface
Chapter 10: The Whole Experience
Chapter 11: Focused and Versatile
Chapter 12: Quiet and Forthcoming
Chapter 13: Friction and Guidance
Chapter 14: Consistency and Specialization
Chapter 15: Rich and Plain
Index
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
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