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9780134845517

Google Daydream VR Cookbook Building Games and Apps with Google Daydream and Unity

by
  • ISBN13:

    9780134845517

  • ISBN10:

    013484551X

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2018-10-11
  • Publisher: Addison-Wesley Professional
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Supplemental Materials

What is included with this book?

Summary

The Complete, Up-to-Date Guide to Building AR and VR Games

Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps.

Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation.

Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google.

Google Daydream VR Cookbook shows you how to:
  • Install and explore the Google Daydream development tools
  • Master basic and advanced Daydream Controller techniques
  • Implement intuitive VR user interfaces
  • Integrate audio, video, and realistic physics into your VR games
  • Install and explore the ARCore SDK and development tools
  • Learn how to build AR apps that solve real user needs
  • Master AR game development using ARCore
  • Optimize VR and AR game performance

Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.


Author Biography

Sam Keene is a San Francisco–based Australian who works as a Senior User Experience Engineer at Google. His work focuses on virtual and augmented reality platforms. As a kid in the late ’80s, he started programming on a Commodore 64 and has worked professionally as a mobile software engineer and interaction designer for more than a decade. Sam has lectured in Interactive Media at the Royal Melbourne Institute of Technology, and his work has won numerous industry accolades including Gold Cannes Lions, IxDA, D&AD, and One Show awards. He now spends most of his spare time with his wife and daughter collecting records, skateboarding, and when possible, playing early ’90s arcade games.

Table of Contents

Preface
1. Intro to VR and the Google Daydream Platform
2. Setting Up for Daydream Development
3. Getting to Know the Daydream Controller
4. UI in VR
5. Physics and the Environment
6. Audio and Video in Daydream
7. Advanced Daydream Controller Techniques
8. More Physics Games
9. Multiplayer Games
10. Advanced Optimizations
Appendix A. Porting Daydream Apps to Other Platforms
Appendix B. Video Formats, Codecs and Best Practices for Preparing and Using Video in VR and Daydream
Appendix C. Where To from Here?

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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