Software in 30 Days : How Agile Managers Beat the Odds, Delight Their Customers, and Leave Competitors in the Dust

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  • Edition: 1st
  • Format: Paperback
  • Copyright: 2012-05-01
  • Publisher: Wiley
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Until 2001, most software was developed using the traditional techniques involving lots of planning, and a slow, expensive, comprehensive approach named "waterfall." More than 55% of these development projects failed in significant ways. This is well documented. During the 1990's, a new "lightweight" way of developing software emerged. In 2001, Ken Schwaber, Jeff Sutherland, and other leaders of the lightweight processes met and published the Agile Manifesto, founded the Agile Alliance, and the Scrum Alliance to spread these ideas, and today several million programmers and IT managers use Agile and Scrum methods. The success rate for projects using Agile processes is greater than 80% and rising. The productivity gain vs traditional "waterfall" methods was over 100% on many of these projects. This book summarizes the Agile and Scrum software development method, which allows creation of game-changing, powerful software for businesses and their customers, in just 30 days. It summarizes the authors 15 years of experience implementing Agile software, for all managers, IT managers, and programmers.

Author Biography

Ken Schwaber is a cofounder of the worldwide Agile software movement and cocreator, with Jeff Sutherland, of the "Scrum" technique for building software in 30 days. He is president of Scrum.org, a software consulting firm, and led the process management product revolution of the early 1990s. Jeff Sutherland is the cocreator of Scrum, and was cosigner of the Agile Manifesto, which marked the start of the Agile movement. He has served as vice president of engineering or CTO at eleven software companies, managing the last seven entirely using Scrum, and achieved industry-leading, hyper-productive results. Jeff is the CEO of Scrum Inc., a consulting and training company.

Table of Contents

About the Authorsp. xi
Acknowledgmentsp. xiii
Introductionp. xv
Why Every Business in the World Can Produce Software in 30 Daysp. 1
The Crisis in Software: The Wrong Process Produces the Wrong Resultsp. 3
Scrum: The Right Process Produces the Right Resultsp. 17
Try it Yourself: The Pilotp. 33
What Can I Do?p. 49
How to Produce Software in 30 Daysp. 55
Getting Started with Scrump. 57
Scrum at the Project Levelp. 63
Develop a Scrum Capabilityp. 75
Scrum at the Enterprise Levelp. 101
Enterprise Transformation: Profound and Persistent Changep. 107
Scrumming Scrump. 119
Terminologyp. 127
The Scrum Guidep. 133
A Playbook for Achieving Enterprise Agilityp. 153
Indexp. 185
Table of Contents provided by Ingram. All Rights Reserved.

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