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9781593276126

The SparkFun Guide to Processing Create Interactive Art with Code

by
  • ISBN13:

    9781593276126

  • ISBN10:

    1593276125

  • Format: Paperback
  • Copyright: 2015-08-01
  • Publisher: No Starch Press

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Supplemental Materials

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Summary

Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.

The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
–Make detailed pixel art and scale it to epic proportions
–Write a maze game and build a MaKey MaKey controller with fruit buttons
–Play, record, and sample audio to create your own soundboard
–Fetch weather data from the Web and build a custom weather dashboard
–Create visualizations that change based on sound, light, and temperature readings

With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.

The code in this book is compatible with Processing 2 and Processing 3.

Author Biography

Derek Runberg works in the Department of Education at SparkFun Electronics, where he develops curriculum and materials for workshops and classrooms alike. Before joining SparkFun, Derek taught a middle school technology course centered on Processing and Arduino.
SparkFun Electronics is an online retail store that sells electronic parts for DIY projects. SparkFun is dedicated to making the world of electronics more accessible to the average person. In addition to selling products, SparkFun also offers classes and online tutorials through its Department of Education.

Table of Contents

Foreword by Nathan Seidle
Introduction
Project 0: Getting Started with Processing
Project 1: Pixel Art
Project 2: Holiday Card
Project 3: A First Dynamic Sketch
Project 4: Interactive Time-Based Art
Project 5: Enter the Matrix
Project 6: Image Processing with Collage
Project 7: Playing with Text
Project 8: Two Drawing Programs
Project 9: A Maze Game
Project 10: Manipulating Movies and Capturing Video
Project 11: Audio Processing with Minim
Project 12: Building a Weather Dashboard with JSON Data
Project 13: Using Sensors with Processing and Arduino
Index

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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