Acknowledgements | p. ix |
Introduction - playing God | p. 1 |
What is stop motion? | p. 1 |
Nature and caricature | p. 5 |
What this book is for | p. 7 |
Getting equipped | p. 8 |
What do you need? | p. 8 |
Choosing a camera | p. 9 |
Lenses | p. 12 |
Animation software/frame grabbers | p. 12 |
Tripods | p. 15 |
Lighting | p. 16 |
The animator's toolkit | p. 18 |
Editing/sound | p. 18 |
Glossary | p. 19 |
Getting animated | p. 21 |
Animating familiar objects as a first approach | p. 21 |
Setting up for the first time | p. 22 |
Notes on movement | p. 25 |
Timing: single frame or double frame? | p. 27 |
Squash and stretch | p. 29 |
The dope sheet/X-sheet | p. 30 |
Planning | p. 32 |
Keep it simple - developing your story | p. 35 |
Idea - script - treatment | p. 35 |
Planning your shots - basic film grammar/composition of shots | p. 38 |
The storyboard | p. 43 |
Editing - animatics and story reels | p. 47 |
Coat-hangers for armatures - making your own model | p. 51 |
Character design | p. 51 |
Working with modelling clays | p. 54 |
Making your own puppet | p. 57 |
Simple wire and plasticine puppet | p. 57 |
Durable clothed puppet | p. 65 |
Model makers - the professionals | p. 76 |
The maquette | p. 77 |
Ball-and-socket armature | p. 78 |
Mould making - hard and soft moulds | p. 83 |
Casting | p. 88 |
Coloring | p. 93 |
Costumes/dressing | p. 93 |
Model-making masterclass - ScaryCat Studio and the Duracell bunny | p. 95 |
Glossary of model-making materials | p. 100 |
Four walls and a sky - sets and props | p. 102 |
Research the look | p. 102 |
Design and building of sets | p. 103 |
Interior sets | p. 108 |
Exterior sets | p. 109 |
Forced perspective | p. 110 |
Making props | p. 111 |
Rigging | p. 112 |
Glossary of materials for sets | p. 113 |
Sound advice - the voice track | p. 114 |
Pre-production | p. 115 |
Recording dialog | p. 116 |
Sound breakdown | p. 117 |
Lip sync | p. 119 |
Music and effects copyright | p. 124 |
The mechanics of movement | p. 125 |
Studies from observation | p. 125 |
Posing the model | p. 128 |
Timing | p. 129 |
Weight | p. 131 |
Anticipation, action and reaction | p. 134 |
Walking and running | p. 139 |
The illusion of speed | p. 142 |
Animal and bird movement | p. 143 |
Animation masterclass - Teresa Drilling | p. 147 |
The model | p. 148 |
On what creates a character | p. 150 |
First position | p. 150 |
The extreme downward position | p. 153 |
On Vinton's | p. 154 |
Beginning the upward move | p. 154 |
Slowing down at the top of the move | p. 158 |
Settling into the final position | p. 162 |
The performance | p. 166 |
Character animation | p. 166 |
Comedy and comic timing | p. 169 |
Subtle character animation | p. 173 |
The production process | p. 176 |
Lighting | p. 177 |
Health and safety issues | p. 180 |
Setting up the camera | p. 181 |
Shooting with a rig | p. 184 |
Special effects - tips and hints | p. 188 |
Final checks before you hit that button | p. 191 |
Interview with Tim Allen | p. 192 |
Glossary | p. 193 |
Post-production | p. 195 |
Timecode | p. 195 |
The picture edit | p. 196 |
Sound | p. 197 |
Titles and credits | p. 199 |
Exporting your final film | p. 199 |
Getting the job - the business of animation | p. 200 |
Know where you stand | p. 201 |
Different work, different studios | p. 201 |
Commercials | p. 201 |
Series | p. 203 |
TV specials and features | p. 206 |
Applying for jobs | p. 209 |
Your showreel | p. 209 |
Starting out as a runner | p. 210 |
Festivals | p. 210 |
Sending proposals to commissioning editors | p. 211 |
Bibliography | p. 213 |
Software and recording equipment suppliers | p. 215 |
Manufacturers and outlets | p. 217 |
Calendar of animation festivals and film festivals incorporating animation | p. 221 |
Animation courses that include or specialize in stop motion, and related organizations and websites | p. 235 |
Index | p. 247 |
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