Stop Staring : Facial Modeling and Animation Done Right

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  • Edition: 3rd
  • Format: Paperback
  • Copyright: 2010-10-12
  • Publisher: Sybex
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The first and second editions of this popular book won industry acclaim and have even been adopted by some studios as the official facial modeling workflow.This revised edition, completely updated to include today's trends, features the latest techniques on automating complex tasks using Python, along with dozens of real-world examples to help readers understand subtle nuances that create more realistic facial features and animation.

Author Biography

Jason Osipa has been working in 3D since 1997, holding titles in all levels of animation, rigging, and directing in real-time and rendered 3D. He is currently running Osipa Entertainment, which offers contracting, consulting, and classes for games, TV, Direct-to-Video, and film. Prior to opening his own company, he worked at gaming industry giants LucasArts and EA, among others. He is the author of both previous editions of Stop Staring: Facial Modeling and Animation Done Right.

Table of Contents

Getting to Know the Face
Learning the Basics of Lip Sync
What the Eyes and Brows Tell Us
Facial Landmarking
Animating and Modeling the Mouth
Visimes and Lip Sync Technique
Constructing a Mouth and Nose
Mouth Keys
Eyes and Brows
Building Emotion: The Basics of the Eyes
Constructing Eyes and Brows
Eye and Brow Keys
Bringing It Together
Connecting the Features
Skeletal Setup, Weighting, and Rigging
Interfaces for Your Faces
Squash, Stretch, and Secondaries
A Shot in Production
Table of Contents provided by Publisher. All Rights Reserved.

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