Character Creation and Development | |
Branch of Service | p. 8 |
Bargain Hunting | p. 8 |
Goodies | p. 8 |
Marine Tours of Duty | p. 9 |
Year 1 | p. 9 |
Year 2 | p. 10 |
Year 3 | p. 11 |
Navy Tours of Duty | p. 12 |
Year 1 | p. 12 |
Year 2 | p. 13 |
Year 3 | p. 14 |
OSA Tours of Duty | p. 15 |
Year 1 | p. 15 |
Year 2 | p. 16 |
Year 3 | p. 17 |
Stats and Skills | p. 18 |
Ability Costs | p. 18 |
Personal Stats | p. 18 |
Tech Skills | p. 19 |
Hacking | p. 19 |
Maintenance | p. 19 |
Modify | p. 20 |
Repair | p. 20 |
Research | p. 20 |
Weapons Skills | p. 21 |
Psi Overloading | p. 21 |
Tier 1 Psionics | p. 22 |
Kinetic Redirection | p. 22 |
Neuro-Reflex Dampening | p. 22 |
Projected Cryokinesis | p. 22 |
Psychogenic Agility | p. 23 |
Psychogenic Cyber Affinity | p. 23 |
Psycho-Reflective Screen | p. 23 |
Remote Electron Tampering | p. 23 |
Tier 2 Psionics | p. 24 |
Adrenaline Overproduction | p. 24 |
Anti-Entropic Field | p. 24 |
Cerebro-Stimulated Regen | p. 24 |
Localized Pyrokinesis | p. 24 |
Neural Decontamination | p. 25 |
Psychogenic Strength | p. 25 |
Recursive Psionic Amplification | p. 25 |
Tier 3 Psionics | p. 26 |
Electron Cascade | p. 26 |
Energy Reflection | p. 26 |
Enhanced Motion Sensitivity | p. 26 |
Molecular Duplication | p. 26 |
Neural Toxin-Blocker | p. 27 |
Projected Pyrokinesis | p. 27 |
Psionic Hypnogenesis | p. 27 |
Tier 4 Psionics | p. 28 |
Cerebro-Energetic Extension | p. 28 |
Electron Suppression | p. 28 |
Molecular Transmutation | p. 28 |
Photonic Redirection | p. 29 |
Psychogenic Endurance | p. 29 |
Remote Circuitry Manipulation | p. 29 |
Remote Pattern Detection | p. 29 |
Tier 5 Psionics | p. 30 |
Advanced Cerebro-Stimulated Regeneration | p. 30 |
External Psionic Detonation | p. 30 |
Imposed Neural Restructuring | p. 30 |
Instantaneous Quantum Relocation | p. 31 |
Metacreative Barrier | p. 31 |
Psycho-Reflective Aura | p. 31 |
Soma Transference | p. 31 |
OS Upgrades | p. 32 |
Cyber-Assimilation | p. 32 |
Cybernetically Enhanced | p. 32 |
Lethal Weapon | p. 32 |
Naturally Able | p. 33 |
Pack-Rat | p. 33 |
Pharmo-Friendly | p. 33 |
Power Psi | p. 33 |
Replicator Expert | p. 33 |
Security Expert | p. 34 |
Sharpshooter | p. 34 |
Smasher | p. 34 |
Spatially Aware | p. 34 |
Speedy | p. 35 |
Strong Metabolism | p. 35 |
Tank | p. 35 |
Tinker | p. 35 |
Materiel | |
Weapons | p. 38 |
Annelid Launcher | p. 38 |
Assault Rifle | p. 39 |
Crystal Shard | p. 40 |
EMP Rifle | p. 41 |
Fusion Cannon | p. 42 |
Grenade Launcher | p. 43 |
Laser Pistol | p. 44 |
Laser Rapier | p. 45 |
Pistol | p. 46 |
Psi Amp | p. 47 |
Shotgun | p. 48 |
Stasis Field Generator | p. 49 |
Viral Proliferator | p. 50 |
Wrench | p. 51 |
Ammunition | p. 52 |
Pistol / Assault Rifle | p. 52 |
Armor-Piercing (AP) | p. 52 |
High-Explosive (HE) | p. 52 |
Standard | p. 52 |
Shotgun | p. 52 |
Pellet | p. 52 |
Rifled Slug | p. 52 |
Grenades | p. 53 |
Fragmentation | p. 53 |
Incendiary, Disruption | p. 53 |
EMP, Proximity | p. 53 |
Heavy Weapons | p. 53 |
Prisms | p. 53 |
Exotic Weapons | p. 53 |
Worm Breakers | p. 53 |
Armor | p. 54 |
Hazard Suit | p. 54 |
Light Armor | p. 54 |
Medium Armor | p. 55 |
Heavy Armor | p. 55 |
Powered Armor | p. 56 |
Worm Skin | p. 56 |
Food and Drink | p. 57 |
Champagne (Bottle), Chips | p. 57 |
Juice (Bottle), Liquor (Bottle) | p. 57 |
Soda (Can), Vodka (Bottle) | p. 58 |
Software | p. 58 |
Hack Software | p. 58 |
Modification Software | p. 59 |
PDA Software | p. 59 |
Repair Software | p. 59 |
Research Software | p. 59 |
Implants | p. 60 |
BrawnBoost | p. 60 |
EndurBoost | p. 60 |
ExperTech | p. 61 |
LabAssistant | p. 61 |
PsiBoost | p. 62 |
SwiftBoost | p. 62 |
WormBlood | p. 62 |
WormHeart | p. 63 |
WormMind | p. 63 |
Special Healing and Restoration | p. 64 |
Alien Psi Booster | p. 64 |
Annelid Healing Organ | p. 64 |
Annelid Psi Organ | p. 64 |
Anti-Radiation Hypo | p. 65 |
Anti-Toxin Hypo | p. 65 |
Diagnostic/Repair Module | p. 65 |
Medical Hypo, Medical Kit | p. 66 |
Psi Hypo | p. 66 |
Speed Booster | p. 67 |
Strength Booster | p. 67 |
Surgical Unit Activation Key | p. 67 |
Tools and Devices | p. 68 |
Auto Repair Unit | p. 68 |
Beaker, Chemicals | p. 68 |
Cybernetic Module | p. 69 |
Nanite | p. 69 |
French-Epstein Device (FED) | p. 69 |
GamePig, Game Cartridge | p. 70 |
ICE-Pick | p. 70 |
Maintenance Tool | p. 71 |
Portable Battery | p. 71 |
Recycler | p. 71 |
Recycling and Transmutation | p. 72 |
Plot-Critical Devices | p. 74 |
Miscellaneous | p. 74 |
Weapons Tables | p. 74 |
Combat Stats | p. 75 |
Use, Maintenance and Repair | p. 76 |
Higher Weaon Skills | p. 76 |
Weapons Modification | p. 77 |
Combat | p. 78 |
Damage | p. 78 |
Vulnerabilities | p. 78 |
Weapon Categories | p. 80 |
Target Categories | p. 81 |
Attack vs. Target | p. 81 |
Research | p. 82 |
Required Research Elements | p. 82 |
Chemical Availability | p. 83 |
Hacking Skill Table | p. 83 |
Stat Modifiers | p. 83 |
Replicators | p. 84 |
Inventory | p. 84 |
Replicator Item Prices | p. 87 |
Adversaries | |
Introduction | p. 90 |
Adversary Stats | p. 91 |
Adversary Stats Table | p. 92 |
Turrets and Cameras | p. 94 |
Security Cameras | p. 94 |
Turrets | p. 94 |
Slug, Laser Turrets | p. 95 |
Laser II, Rocket Turrets | p. 95 |
Protocol Droid | p. 96 |
Maintenance Robot | p. 97 |
Security Robot | p. 98 |
Assault Robot | p. 99 |
Hybrid | p. 100 |
Pipe, Shotgun Hybrids | p. 100 |
Grenade Hybrid | p. 101 |
Rumbler | p. 102 |
Psi Reaver | p. 103 |
Psi Reaver Brain | p. 103 |
Psi Reaver | p. 103 |
Greater Psi Reaver | p. 103 |
Monkey | p. 104 |
Blue Monkey | p. 104 |
Red Monkey | p. 104 |
Cyborg Midwife | p. 105 |
Cyborg Assassin | p. 106 |
Red Assassin | p. 106 |
Annelid Egg | p. 107 |
Toxic, Grub Eggs | p. 107 |
Swarm, Black Eggs | p. 107 |
Annelid Grub and Swarm | p. 108 |
Grub | p. 108 |
Swarm | p. 108 |
Annelid Arachnid | p. 109 |
Arachnid, Baby | p. 109 |
Arachnid, Adult | p. 109 |
Arachnid, Invisible | p. 109 |
The Body of the Many | p. 110 |
Nerve Cluster | p. 110 |
Brain Defense Node | p. 110 |
Brain | p. 110 |
Shodan | p. 111 |
Avatar | p. 111 |
Shield | p. 111 |
Head | p. 111 |
Organ Research Results | p. 112 |
Hybrid, Rumbler Organs | p. 112 |
Arachnid Organ | p. 113 |
Psi Reaver Organ | p. 113 |
Monkey Organ | p. 114 |
Cyborg Midwife Organ | p. 114 |
Grub, Swarm Organs | p. 115 |
Strategies, Tips and Cheats | |
Tips | p. 118 |
Combat | p. 118 |
Inventory Management | p. 119 |
More Tips | p. 120 |
Multiplayer Games | p. 121 |
Difficulty Levels | p. 122 |
Stats | p. 122 |
Upgrades | p. 122 |
Replicators | p. 123 |
Adversary Loot | p. 123 |
Upgrade, Replicators and Loot | p. 123 |
Strategies | p. 124 |
Roleplaying | p. 124 |
Character Development | p. 125 |
High-Concept Characters | p. 126 |
Ninja | p. 126 |
Psionic Warrior | p. 126 |
Cyber-Psi | p. 126 |
Wormkin | p. 126 |
Easter Eggs | p. 127 |
Cheat Codes | p. 128 |
Configuration File Cheat | p. 128 |
Undead | p. 128 |
Command Line Cheats | p. 128 |
Add_Pool # | p. 128 |
Ubermensch | p. 129 |
Open_MFD # | p. 129 |
Psi_Full | p. 129 |
Summon_Obj [name] | p. 130 |
Money | p. 130 |
Software | p. 130 |
Weapons | p. 130 |
Ammo | p. 131 |
Implants | p. 131 |
Organs | p. 131 |
Chemicals | p. 132 |
Armor | p. 132 |
Devices | p. 132 |
Hypos | p. 133 |
Access Cards | p. 133 |
Plot Items | p. 133 |
Walkthrough | |
Introduction | p. 136 |
Using the Walkthrough | |
Outline | p. 136 |
Codes | p. 136 |
Using the Complete | |
Walkthrough | p. 137 |
Maps | p. 137 |
Messages | p. 137 |
Materiel Available | p. 137 |
Walkthrough Outline | p. 138 |
Codes | p. 141 |
MedSci | p. 142 |
Cryogenics Area | p. 143 |
Science Sector, Part One | p. 147 |
Medical Sector | p. 154 |
Crew Sector | p. 157 |
Science Sector, Part Two | p. 158 |
Research and Development | p. 158 |
Science Sector, Part Three | p. 159 |
Materiel Available | p. 159 |
Engineering | p. 166 |
Coolant Tunnels, Part One | p. 166 |
Pump Station | p. 167 |
Eng. Corridor A, Part One | p. 167 |
Eng. Corridor B, Part One | p. 169 |
Shuttle Bay, Part One | p. 170 |
Cargo Bay 1 | p. 171 |
Cargo Bay 2 | p. 172 |
Eng. Corridor A, Part Two | p. 173 |
Coolant Tunnels, Part Two | p. 173 |
Shuttle Bay, Part Two | p. 174 |
Eng. Corridor A, Part Three | p. 174 |
Engine Core | p. 174 |
Underpass | p. 175 |
Pump Station, Part Two | p. 175 |
Materiel Available | p. 176 |
Hydroponics | p. 184 |
Administrative Offices | p. 184 |
Security Station | p. 185 |
Biological Survey Labs | p. 187 |
Experimental Office | p. 187 |
Research Labs | p. 189 |
Sector B Storage and Maint | p. 190 |
Sector A Storage Area | p. 190 |
Cultivation Cells | p. 190 |
Sector C, Part Two | p. 192 |
Turbine Control | p. 192 |
Turbines | p. 193 |
Sector C, Part Three | p. 193 |
Material Available | p. 194 |
Operations | p. 202 |
Xerxes Core | p. 202 |
Dr. Polito's Office | p. 202 |
Systems Administration | p. 204 |
Crew Quarters | p. 205 |
Power Administration | p. 206 |
Mess Hall | p. 207 |
Hallway | p. 208 |
Data Storage | p. 209 |
Fluid Operations | p. 210 |
Power Administration | p. 210 |
Barracks | p. 211 |
Security Command Center | p. 212 |
Brig | p. 213 |
Materiel Available | p. 214 |
Recreation | p. 222 |
Sector A, Part One | p. 222 |
Movie Theater | p. 224 |
Casino | p. 224 |
Sector C Security Stations | p. 224 |
Sensual Stimulation Center | p. 225 |
Shopping Mall | p. 225 |
The Garden | p. 226 |
Sector B Security Stations | p. 227 |
Bon Chance Lounge | p. 228 |
Dining Areas | p. 228 |
Crew Quarters | p. 229 |
Athletics Sector | p. 230 |
Materiel Available | p. 232 |
Command | p. 240 |
Sector A | p. 240 |
The Tram, Part One | p. 241 |
Command Reception Area | p. 242 |
CEO's Quarters | p. 242 |
Escape Pods, Part One | p. 243 |
Officers Quarters | p. 243 |
Escape Pods, Part Two | p. 244 |
Bridge, Part One | p. 245 |
Return to Operations | p. 245 |
Return to Engineering | p. 245 |
Shuttle Bays | p. 246 |
The Tram, Part Two | p. 248 |
Bridge, part Two | p. 248 |
Materiel Available | p. 249 |
Rickenbacker | p. 256 |
Umbilical Exit | p. 256 |
Crane | p. 257 |
Turbine Area | p. 258 |
Red Tunnels, Part One | p. 259 |
Nacelle A | p. 260 |
Red Tunnels, Part Two | p. 260 |
Nacelle B | p. 260 |
Missile Storage | p. 261 |
Missile Control | p. 262 |
Pod 2 | p. 263 |
Rickenbacker Bridge | p. 264 |
Materiel Available | p. 266 |
Body of The Many | p. 272 |
The First Nerve Cluster | p. 272 |
The Second Nerve Cluster | p. 273 |
Digestive Tract | p. 275 |
Reproductive Organs | p. 276 |
Final Approach | p. 277 |
The Brain | p. 278 |
Materiel Available | p. 279 |
Shodan | p. 284 |
Rickenbacker Bridge? | p. 284 |
Cyberspace? | p. 285 |
Central Column | p. 285 |
Final Battle | p. 286 |
Materiel Available | p. 287 |
Credits | p. 288 |
Table of Contents provided by Syndetics. All Rights Reserved. |
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