What is included with this book?
James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at the Arizona State University. He is the author of What Video Games Have to Teach Us About Learning and Literacy and Good Games and Good Learning. Elisabeth Hayes is a professor in the Division of Learning, Technology and Psychology in Education at ASU’s Graduate School of Education.
Acknowledgments | p. vii |
Introduction: Gaming Goes Beyond Gaming | p. 1 |
Video Games and Twenty-First-Century Skills: Why the Sudden Worldwide Interest in Video Game and Learning? | p. 17 |
The Nickel and Dimed Challenge: Designing New Forms of Socially Conscious Play | p. 41 |
A Young Girl Becomes a Designer and Goes Global: Succeeding at Twenty-First-Century Skills but Not at School | p. 61 |
How Passion Grows: A Retired Shut-In Goes from Making a Purple Potty to Gaining Millions of Fans | p. 83 |
Passionate Affinity Groups: A New Form of Community that Works to Make People Smarter | p. 105 |
A Young Girl and Her Vampire Stories: How a Teenager Competes with a Best-Selling Author | p. 125 |
From The Sims to Second Life: A Young Woman Transforms Her Real Life | p. 145 |
What Does It All Mean?: What Women and The Sims Have to Teach Us about What Education and Learning Will Look Like in the Twenty-First Century | p. 167 |
Notes | p. 185 |
References | p. 187 |
Index | p. 203 |
Table of Contents provided by Ingram. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.