Talking The Talk | |
A Quick Gaming History | |
The Gaming Industry | |
Becoming the World's Best Gaming Programmer | |
Anatomy of a Game | |
Designing a Game | |
3D Game Spelling Bee | |
Walking The Walk | |
BlitzBasic 3D | |
Programming Your First 3D Game | |
Setting the Stage | |
Lights...Camera...No Action (yet!) | |
Shapes | |
Texture Mapping | |
Action | |
Reaction aka Cool Effects | |
Graphics | |
Levels | |
Meshes | |
Welcome Screens | |
Sounds | |
Putting it all Together | |
What's Next? | |
Table of Contents provided by Publisher. All Rights Reserved. |
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