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9781590595558

Advanced Flash Interface Design

by
  • ISBN13:

    9781590595558

  • ISBN10:

    1590595556

  • Format: Paperback
  • Copyright: 2006-05-08
  • Publisher: Textstream
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Supplemental Materials

What is included with this book?

Summary

Flash allows users to create some amazing interactive interfaces to interact with Rich Internet Applications, eLearning systems, and simple web sites. In this book, two of the most talented Flash designers in the world will show you how to use them effectively to create breathtaking visuals for your Flash web sites. You'll also learn how to take advantage of Flash's powerful built-in vector-based drawing tools. The authors discuss general background theory, such as site planning, colour theory, and Information architecture. They reveal techniques using gradients, layers, lighting and shadowing, 3D objects, animation, and photo editing. Techniques are illustrated and the book concludes with a discussion of usability and final tweaks. There is also a tutorial on testing your work, and exporting and finally publishing it.

Table of Contents

About the Authors xiii
About the Technical Reviewer xiv
About the Cover Image Designer xv
Acknowledgments xvi
Introduction xvii
Flash Overview
3(12)
Why Flash?
4(1)
From the user perspective
4(1)
From the creator perspective
4(1)
Ease of use
5(1)
Animation
6(2)
Video integration
8(1)
Browser autonomy
8(1)
Browser embedding
9(1)
Benefits of vector graphics over raster graphics
10(1)
Summary
11(4)
Creating Usable and Innovative Experiences
15(18)
Creative direction
15(5)
Design layers
16(1)
Purpose
16(1)
Style
17(1)
Structure
17(1)
Craftsmanship
18(1)
Surface
19(1)
Critiques
19(1)
The experience
20(11)
Metaphors
20(1)
Tangible metaphors
21(1)
Conceptual metaphors
22(1)
Physical metaphors
23(1)
Narrative in Flash
24(2)
Interactive animation
26(1)
Benefits of animation
26(1)
Components for interaction
26(1)
Emerging interactions
27(4)
Summary
31(2)
Interface Designers' Guide to Color
33(28)
Basic color theory
34(5)
Selecting color
35(2)
Monochromatic
37(1)
Analogous
37(1)
Complementary
38(1)
Split complement
38(1)
Triadic
38(1)
Tetrad
39(1)
Color on the computer
39(7)
Color modes
40(1)
Gamma
41(1)
Nuts and bolts
41(2)
Color systems
43(1)
Hexadecimal color
43(1)
Other web palettes
44(1)
HSL color
44(1)
HSB color
45(1)
LAB color
45(1)
Communicating with color
46(4)
Color symbolism
47(1)
Color psychology
48(1)
Color strategy
49(1)
Design tools and techniques
50(7)
Using Flash color palettes
50(6)
Applying color using Action Script
56(1)
Summary
57(4)
Planning Your Interface Design
61(10)
Initial information
61(2)
Structure planning
63(1)
Wireframing and prototyping
64(3)
What is prototyping?
66(1)
Using your space efficiently
67(2)
Text spacing
67(1)
Interface padding
68(1)
Uniformity
69(1)
Summary
69(2)
Vector Drawing and Effects in Flash and Illustrator
71(24)
Pros and cons: Illustrator and Flash
72(1)
Making it pop
73(9)
Creating button graphics using Illustrator
73(5)
Creating inlays using Illustrator
78(2)
Creating indents using Illustrator
80(2)
Technical drawing in Illustrator
82(5)
Photo illustration using Illustrator
82(5)
Interface layout design in Illustrator
87(1)
Moving from Illustrator to Flash
88(5)
Exporting SWF graphics from Illustrator
88(2)
Importing SWF graphics created in Illustrator
90(3)
Summary
93(2)
Understanding the Timeline and Layers
95(18)
Anatomy of the timeline
96(4)
A layering example: the gel pill
100(6)
Creating the layers
100(1)
Drawing the pill body
101(1)
Adding the bottom highlight
101(2)
Adding the top highlight
103(1)
Creating a translucent shadow
104(1)
Adding text
104(2)
Blending modes
106(2)
Masks
108(1)
Motion guides
109(1)
Summary
110(3)
Working with 3D Vectors
113(22)
Working with real 3D assets
114(1)
Working with semirealistic 3D assets
114(19)
User icon
115(1)
The base shape
115(1)
The bottom highlight
116(1)
Depth with inner glow
117(1)
Adding gloss
118(1)
Domain icon
119(1)
Creating the shadow
119(1)
Creating the orb
119(1)
Outer glow
120(1)
Inner glow
121(1)
Stars
121(1)
Adding gloss
122(1)
Statistics icon
122(1)
The base shape
122(2)
The graph
124(1)
The reflection
124(1)
3D graphics using Illustrator and Flash
124(1)
Creating a 3D vector graphic
124(9)
Summary
133(2)
Using Video in Flash
135(40)
Video content for Flash
136(14)
Shooting video content for the Web: A basic guide
136(1)
Equipment basics
137(3)
Shooting and editing basics
140(2)
Final Cut Pro basics
142(1)
Batch-capturing video
142(3)
Editing basics
145(3)
Exporting your sequence
148(2)
Bringing video content into Flash
150(18)
Formats and compression
150(1)
Encoding the video
151(6)
Using video in Flash
157(2)
Bitstreaming video
159(4)
Embedding video
163(5)
Summary
168(1)
Glossary
169(6)
Photoshop Techniques
175(60)
Photoshop overview
176(2)
Setting up your file
178(3)
Creating the background
181(11)
Light source
181(4)
Background depth
185(1)
Foundation shapes
185(1)
Foundation base
185(2)
Foundation borders
187(1)
Background shadows
188(4)
Experimenting with colors
192(1)
Adding the logo
192(2)
Creating the interface layers
194(23)
Visor shape
195(3)
Body highlights
198(5)
The visor top group
203(1)
Visor shading
204(2)
Seam
206(2)
Adding gloss
208(3)
The visor inset shape
211(1)
Creating the secondary navigation area
212(3)
Adding details to the visor
215(2)
Creating the primary navigation
217(7)
Visor Top group and Primary Nav
218(3)
Adding a highlight
221(1)
Navigation bar shadow
222(2)
Adding details to the logo
224(1)
Cloud pictures
224(1)
Light rays
225(1)
Creating the content containers
225(6)
Main content area
225(1)
Content background
225(2)
Content top
227(2)
Content borders
229(1)
Left column content area
230(1)
Content and buttons
231(1)
Mouseover states
231(1)
Moving from Photoshop to Flash
232(1)
Summary
232(3)
Moving from Photoshop to Flash and Effective PNGs
235(20)
Preparing the files
236(6)
The background
237(1)
The logo
238(2)
The logo rays
240(1)
The Flash file
240(2)
Navigation bar tutorial
242(7)
Re-creating in vector
242(4)
Masking the navigation bar
246(2)
Adding details
248(1)
Animating the navigation bar
249(1)
Logo tutorial
249(2)
Animating the logo
249(1)
Animating the rays
250(1)
Exporting vector objects to create raster assets
251(2)
Summary
253(2)
Creating Animated Effects
255(36)
Cause, effect, and timing
256(2)
Realistic car
257(1)
Cartoon car
257(1)
Depth
258(1)
Implying speed
258(1)
Motion blur
258(1)
Faking motion blur
258(1)
Animation style
259(8)
Frame rate
259(1)
Animation effects
260(1)
Elasticity
260(3)
Bounce
263(2)
Overflow
265(2)
ActionScript animation techniques
267(2)
Setting up the movie
267(1)
Scripting animation
267(2)
Deconstructing interactive animation
269(19)
Setting up the animation
269(5)
Animating the menu
274(10)
Setting up the icon
284(1)
Animating the icon
285(2)
Scripting the interaction
287(1)
Summary
288(3)
Flash Textures
291(14)
Creating texture with displacement maps
291(1)
Still images
292(5)
Animated images
297(6)
Summary
303(2)
Photo Editing in Photoshop and Flash
305(32)
Working with bitmapped images
306(18)
Scaling down our image size
307(1)
Straightening up our lighthouse
307(3)
Removing our image background
310(7)
Color-correcting our image
317(7)
Images in Flash
324(5)
Exploring blend modes
329(2)
Filters
331(4)
Summary
335(2)
Finishing Off Your Site
337(8)
Optimization
337(2)
The Bandwidth Profiler
338(1)
Compressing assets
338(1)
Publishing
339(1)
Embedding in HTML
339(1)
Detecting Flash
340(1)
QA testing
340(1)
Launching and post launch
341(2)
Maintenance
341(1)
Source files
342(1)
Continue analyzing
342(1)
Usability testing
342(1)
Summary
343(2)
Index 345

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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