Arduino Programming in 24 Hours, Sams Teach Yourself

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  • Edition: 1st
  • Format: Paperback
  • Copyright: 8/21/2014
  • Publisher: Sams Publishing
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Supplemental Materials

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  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The eBook copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.


In just 24 sessions of one hour or less, Sams Teach Yourself Arduino Programming in 24 Hours teaches you C programmingon Arduino, so you can start creating inspired “DIY” hardwareprojects of your own! Using this book’s straightforward, step-by-stepapproach, you’ll walk through everything from setting up yourprogramming environment to mastering C syntax and features, interfacing your Arduino to performing full-fledged prototyping.Every hands-on lesson and example builds on what you’ve alreadylearned, giving you a rock-solid foundation for real-world success!


Step-by-step instructions carefully walk you through the most common Arduino programming tasks.

Quizzes at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.


Learn how to...

  • Get the right Arduino hardware and accessories for your needs
  • Download the Arduino IDE, install it, and link it to your Arduino
  • Quickly create, compile, upload, and run your first Arduino program
  • Master C syntax, decision control, strings, data structures, and functions
  • Use pointers to work with memory—and avoid common mistakes
  • Store data on your Arduino’s EEPROM or an external SD card
  • Use existing hardware libraries, or create your own
  • Send output and read input from analog devices or digital interfaces
  • Create and handle interrupts in software and hardware
  • Communicate with devices via the SPI interface and I2C protocol
  • Work with analog and digital sensors
  • Write Arduino C programs that control motors
  • Connect an LCD to your Arduino, and code the output
  • Install an Ethernet shield, configure an Ethernet connection, and write networking programs
  • Create prototyping environments, use prototyping shields, and interface electronics to your Arduino

Author Biography

Richard Blum has worked in the IT industry for more than 25 years as a network and systems administrator, managing Microsoft, UNIX, Linux, and Novell servers for a network with more than 3,500 users. He has developed and teaches programming and Linux courses via the Internet to colleges and universities worldwide. Rich has a master’s degree in management information systems from Purdue University and is the author of several programming books, including Teach Yourself Python Programming for the Raspberry Pi in 24 Hours (coauthored with Christine Bresnahan, 2013, Sams Publishing), Linux Command Line and Shell Scripting Bible (coauthored with Christine Bresnahan, 2011, Wiley), Professional Linux Programming (coauthored with Jon Masters, 2007, Wiley), and Professional Assembly Language (2005, Wrox). When he’s not busy being a computer nerd, Rich enjoys spending time with his wife, Barbara, and two daughters, Katie Jane and Jessica.

Table of Contents

Part I: The Arduino Programming Environment
1. Introduction to the Arduino

2. Creating an Arduino Programming Environment

3. Using the Ardiuno IDE

4. Creating an Arduino Program

Part II: The C Programming Language

5. Learning the Basics of C

6. Decision Control In Your Programs

7.  Programming for Loops

8. Working with Strings

9. Implementing Data Structures

10. Creating Functions

11. Pointing To Data

12. Storing Data

13. Libraries

Part III: Arduino Applications
14. Working with Digital Interfaces

15. Interfacing with Analog Devices

16. Adding Interrupts

17. Communicating with Devices

18. Using Sensors

19. Working with Motors

20. Using an LCD

21. Working with the Ethernet Shield

22. Implementing Advanced Ethernet Programs

23. Handling Files

24. Prototyping Projects

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