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9780471360049

The Art of 3-D Computer Animation and Imaging: Computer Animation and Imaging

by
  • ISBN13:

    9780471360049

  • ISBN10:

    047136004X

  • Edition: 2nd
  • Format: Paperback
  • Copyright: 2000-05-01
  • Publisher: John Wiley & Sons Inc

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Supplemental Materials

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Summary

The complete state-of-the-art guide to 3-D computer animation and imaging. Essential for visual effects production, computer games,online interactive multimedia, and more! Incorporating the latest computer animation techniques and technology, this outstanding guide offers clear step-by-step coverage of the entire process of creating a fully rendered 3-D computer still image or animation from modeling and rendering to animation and compositing. Designed to work with any computer platform, the book cuts through the technical jargon and features hundreds of inspiring color images and easy-to-understand instructive diagrams many of them new from visual effects in movies, animated films, TV shows, and computer games. This edition has been fully revised and updated, including new material on the latest character and facial animation techniques and an overview of the digital production process, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, you2ll find countless expert tips on how to improve the artistic and technical level of your 3-D computer animation. Non-platform specific 500 full-color images Newest computer techniques Practical, step-by-step approach Up-to-date guide to Internet resources.

Table of Contents

Preface x
Acknowledgements xiv
Section I. Introduction
Animation, Art, and Technology in Context
3(38)
Summary
3(1)
A Digital Creative Environment
3(1)
The Development of the Technology
4(9)
Visual Milestones
13(15)
A Bag of New Magic Tricks
28(5)
Timeline Charts
33(8)
Key Terms
40(1)
The Digital Production Process
41(36)
Summary
41(1)
Production Strategies
41(5)
The Digital Computer Animation Studio
46(3)
Creative and Production Teams
49(2)
Overview of the Computer Animation Process
51(10)
Ten Career Tips for Computer Animators and Digital Artists
61(16)
Key Terms
74(3)
Section II. Modeling
Basic Modeling Concepts
77(24)
Summary
77(1)
Space, Objects, and Structures
77(3)
Building with Numbers
80(2)
Points, Lines, and Surfaces
82(1)
Moving Things Around
83(6)
File Formats for Modeling
89(4)
Getting Ready
93(8)
Key Terms
100(1)
Basic Modeling Techniques
101(22)
Summary
101(1)
Introduction
101(1)
A Note About Lines
102(3)
Geometric Primitives
105(3)
Sweeping
108(2)
Free-Form Objects
110(4)
Basic Modeling Utilities
114(5)
Groups and Hierarchical Structures
119(4)
Key Terms
122(1)
Advanced Modeling Techniques
123(28)
Summary
123(1)
FreeForm Curved Surfaces
123(8)
Subdivision Surfaces
131(1)
Logical Operators and Trimmed Surfaces
131(2)
Advanced Modeling Utilities
133(4)
Procedural Descriptions and Physical Simulations
137(5)
Photogrammetry and Image-Based Modeling
142(1)
Getting Ready
143(8)
Key Terms
148(3)
Section III. Rendering
Basic Rendering Concepts
151(30)
Summary
151(1)
Lights, Camera, and Materials
151(3)
Color
154(3)
Steps in the Rendering Process
157(2)
Hidden Surface Removal
159(1)
Z-Buffer
160(1)
Ray Tracing
161(2)
Radiosity
163(2)
Image-Based Rendering
165(3)
Nonrealistic Rendering
168(2)
File Formats for Rendering
170(1)
Getting Ready
171(10)
Key Terms
179(2)
The Camera
181(16)
Summary
181(1)
Types of Cameras
181(1)
The Pyramid of Vision
182(3)
Types of Camera Shots
185(5)
Types of Camera Lenses
190(2)
Camera Animation
192(1)
Getting Ready
193(4)
Key Terms
196(1)
Lighting
197(28)
Summary
197(1)
Lighting Strategies and Mood
197(5)
Types of Light Sources
202(4)
Basic Components of a Light Source
206(4)
Lighting the Scene
210(6)
Basic Positions of Light Sources
216(4)
Getting Ready
220(5)
Key Terms
223(2)
Shading and Surface Characteristics
225(44)
Summary
225(1)
Surface Shading Techniques
225(3)
Surface Shaders
228(4)
Image Mapping
232(12)
Surface Reflectivity
244(6)
Surface Color
250(2)
Surface Texture
252(4)
Surface Transparency
256(1)
Environment-Dependent Shading
257(4)
Selected Rendering Hacks
261(2)
Getting Ready
263(6)
Key Terms
266(3)
Section IV. Animation
Basic Concepts of Animation
269(30)
Summary
269(1)
Types of Animation
269(3)
Principles of Animation
272(7)
Storytelling
279(3)
Storyboarding
282(3)
Character Development
285(7)
Animation File Formats
292
Getting Ready
253(46)
Key Terms
297(2)
Basic Computer Animation Techniques
299(28)
Summary
299(1)
Principles of Keyframe Interpolation
299(4)
Model Animation
303(7)
Camera Animation
310(5)
Light Animation
315(5)
Hierarchical Animation
320(3)
Getting Ready
323(4)
Key Terms
325(2)
Advanced Computer Animation Techniques
327(42)
Summary
327(1)
Inverse Kinematics
327(3)
Performance Animation and Motion Capture
330(8)
Motion Dynamics
338(8)
Procedural Animation
346(8)
Facial Animation
354(4)
Crowd Animation
358(2)
Location-Based and Interactive Entertainment
360(9)
Key Terms
366(3)
Section V. Post-Processing
Retouching and Compositing
369(28)
Summary
369(1)
Basic Concepts of Image Manipulation
369(6)
Image Retouching
375(6)
Image Compositing and Blending
381(7)
Image Sequencing
388(9)
Key Terms
395(2)
Output
397(24)
Summary
397(1)
Basic Concepts of Digital Output
397(1)
Image Resolution
398(5)
File Formats for Image Output
403(6)
Output on Paper
409(2)
Output on Photographic Media
411(1)
Output on Video
412(2)
Output on Digital Media
414(4)
Output on Three-Dimensional Media
418(3)
Key Terms
420(1)
Appendix www.artof3d.com 421(1)
Index 422

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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