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9781418049041

Autocad 2007 3-d Modeling

by
  • ISBN13:

    9781418049041

  • ISBN10:

    1418049042

  • Edition: 5th
  • Format: Paperback
  • Copyright: 2006-08-24
  • Publisher: Cengage Learning
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List Price: $142.95

Summary

This completely up-to-date book is the perfect means for learning to use the three-dimensional capabilities of AutoCADr 2007!

Table of Contents

How to Use This Book xvii
The Book's CD-ROM xviii
Style Conventions xviii
Acknowledgments xix
3D Autocad
1(20)
Differences Between 3D and 2D
1(1)
Some Frequently Used 3D Terms
2(4)
Model
2(1)
Wireframe Model
3(1)
Surface Model
3(1)
Solid Model
4(1)
Rendering
5(1)
Reasons for Using 3D
6(1)
3D Capabilities of Autocad
7(1)
3D Limitations of Autocad
8(3)
3D Application Areas
11(7)
Mechanical Design
11(1)
Architectural
12(1)
Aircraft and Aerospace
12(1)
Naval
13(1)
Piping and Plant Design
14(1)
Plastics Technology
14(1)
Manufactured Toy Products
15(1)
Arts and Entertainment
16(1)
Heavy Construction Equipment
16(1)
Robotics
17(1)
Chapter Review
18(3)
Working in 3D Space
21(68)
3D Templates
21(2)
Working in Dedicated Workspaces
23(2)
3D Modeling Workspace
23(1)
Using the Dashboard
24(1)
3D Coordinate Systems
25(1)
The Right-Hand Rule
26(1)
Model Space Compared to Paper Space
27(1)
Specifying Points in 3D Space
28(1)
Pointing Devices
28(1)
Entering X,Y,Z Absolute Coordinates
28(1)
Entering X,Y,Z Relative Coordinates
28(1)
Using Point Filters
28(1)
The Role of the User Coordinate System
29(1)
The User Coordinate System Icon
30(2)
The Ucsicon Dialog Box
32(2)
On
33(1)
Off
33(1)
All
33(1)
Noorigin
33(1)
Origin
33(1)
Properties
34(1)
Orienting Models in 3D Space
34(2)
Viewing Models in 3D Space
36(1)
Methods of Viewing Models
36(4)
Viewing with Free Orbit
38(1)
Viewing with Constrained Orbit
39(1)
Viewing with Continuous Orbit
39(1)
Viewing with 3DSWIVEL
39(1)
Additional Options of the Orbit Commands
40(1)
The View Manager Dialog Box
40(1)
Using Preset Views
41(1)
Try It! -- Specifying 3D Points and Viewing a Model
42(4)
The Plan Command
46(1)
Current UCS
46(1)
UCS
46(1)
World
46(1)
User Coordinate Systems
47(1)
The UCS Command
47(9)
Origin
49(1)
FAce
49(1)
NAmed
50(1)
Object
51(1)
Previous
52(1)
View
52(1)
World
52(1)
X/Y/Z
52(1)
ZAxis
53(1)
Additional Options of the UCS Command
54(2)
Try It! -- Using the UCS Command
56(5)
The UCS Dialog Box
61(3)
Named UCSs
61(1)
Orthographic UCSs
62(1)
Settings
63(1)
Multiple Tiled Viewports
64(4)
Characteristics of Tiled Viewports
65(1)
Using Tiled Viewports
66(1)
Viewports and the UCS
67(1)
The Viewports Dialog Box
68(6)
New Viewports
68(1)
Standard Viewports
69(1)
Preview
69(1)
New Name
69(1)
Apply To
69(1)
Setup
69(1)
Change View To
70(1)
Named Viewports
71(1)
Command Line Options
71(1)
Join
72(2)
Try It! -- Constructing a 3D Wireframe Model
74(8)
Command Review
82(1)
System Variable Review
83(1)
Chapter Problems
84(2)
Chapter Review
86(3)
Building Wireframe Models
89(76)
Building Wireframe Models
89(2)
2D Objects in 3D Space
91(1)
Point
91(1)
Line
91(1)
Circle
91(1)
Arc
91(1)
Polyline
91(1)
Hatch
92(1)
Modifying 2D Objects in 3D Space
92(7)
Move and Copy
93(1)
Mirror
93(1)
Rotate
94(1)
Array
94(1)
Break
95(1)
Fillet and Chamfer
95(1)
Extend and Trim
96(3)
Specialized 3D Modification Commands
99(1)
Using the 3DMove Command
100(1)
The 3Drotate Command
101(1)
Try It! -- Using the 3Drotate Command
102(2)
The Align Command
104(1)
Try It! -- Using the Align Command With One Pair of Points
104(1)
Try It! -- Using the Align Command With Two Pairs of Points
105(2)
Try It! -- Using the Align Command With Three Pairs of Points
107(1)
The 3Dalign Command
108(1)
Try It! -- Using the 3Dalign Command
108(2)
The Mirror3D Command
110(2)
3points
110(1)
Plane by Object
111(1)
Last
111(1)
ZAxis
111(1)
View
111(1)
XY/YZ/ZX
111(1)
Try It! -- Using the Mirror3D Command With the 3Points Option
112(1)
Try It! -- Using the Mirror3D Command With the Object Option
113(1)
Try It! -- Using the Mirror3D Command With the Zaxis Option
113(1)
The 3Darray Command
114(1)
3D Rectangular Arrays
114(1)
Try It! -- Creating a 3D Rectangular Array
114(2)
3D Polar Arrays
115(1)
Try It! -- Creating a 3D Polar Array
116(1)
3D Curves in 3D Space
116(1)
The 3Dpoly Command
117(1)
Endpoint of Line
117(1)
Undo
117(1)
Close
117(1)
Creating a Helix
118(1)
Try It! -- Creating a 2D, 3D, and Spiral Helix
118(7)
Applying the PEDIT Command to 3D Polylines
120(1)
Close/Open
120(1)
Edit Vertex
121(2)
Spline Curve
123(1)
Decurve
124(1)
Undo
124(1)
eXit
124(1)
Spline Curve Basics
125(3)
The Spline Command
128(3)
First Point
129(2)
Object
131(1)
The Splframe Variable
131(1)
Try It! -- Drawing a 2D Open Spline
132(2)
Try It! -- Wireframe Model of a Display or Monitor Enclosure
134(5)
The Splinedit Command
139(9)
Fit Data
140(4)
Close
144(1)
Open
145(1)
Move Vertex
145(1)
Refine
146(2)
rEverse
148(1)
Undo
148(1)
Try It! -- Editing a Spline
148(2)
Try It! -- Sheet Metal Part
150(4)
Try It! -- Boat Hull
154(2)
Command Review
156(1)
System Variable Review
157(1)
Chapter Problems
158(4)
Chapter Review
162(3)
Surface Models
165(102)
Surface Modeling
165(2)
Commands for Creating Surfaces
166(1)
Characteristics of Autocad Surfaces
167(3)
Extruded Surfaces
168(2)
Creating Extruded Surfaces
170(1)
Try It! -- Creating Extruded Surfaces
170(1)
Extruding Polylines
171(1)
Try It! -- Surface Model Table
171(3)
Planar Surfaces
174(1)
The Planesurf Command
174(1)
Try It! -- Surface Model Table
175(1)
The 3Dface Command
175(3)
Try It! -- Creating 3D Faces
178(2)
Try It! -- Surfacing a Wireframe Model With 3D Faces
180(6)
Adding 3D Faces to the Monitor Enclosure
182(1)
Constructing the Walls of a Room
183(3)
Modifying Planar Surfaces
186(1)
The Edge Command
187(2)
Select Edge
187(1)
Display
187(2)
Revolving to Create a Surface
189(1)
Revolving Polylines
189(1)
Polygon Mesh Surfaces
190(2)
The Rulesurf Command
192(2)
Try It! -- Adding Ruled Surfaces to the Monitor Enclosure
194(2)
Try It! -- Creating the Table Legs
196(2)
The Tabsurf Command
198(2)
Try It! -- Experimenting With Tabsurf
200(3)
Window Casing
201(2)
The Revsurf Command
203(3)
Try It! -- Creating a Revolved Surface
206(1)
Try It! -- Adding Revolved Surfaces to the Monitor Enclosure
207(5)
Lamp and Teapot
208(4)
The Edgesurf Command
212(1)
Try It! -- Using Edgesurf on the Monitor Enclosure
213(8)
Boat Hull
215(3)
Teapot Spout and Handle
218(3)
The 3DMesh Command
221(1)
Try It! -- Using the 3DMesh Command
222(1)
Modifying Polygon Mesh Surfaces
223(1)
The Pedit Command
224(5)
Edit Vertex
225(1)
Smooth Surface
226(1)
Desmooth Surface
226(1)
Mclose/Mopen
227(1)
Nclose/Nopen
227(1)
Undo
227(2)
Try It! -- Smoothing a 3D Mesh
229(1)
Viewing 3D Surfaces
230(1)
The Hide Command
230(3)
Working with Visual Styles
233(1)
2D Wireframe
234(1)
3D Wireframe Visual Style
235(1)
Hidden Visual Style
235(1)
Realistic Visual Style
236(1)
Conceptual Visual Style
236(1)
Creating a Custom Visual Style
237(6)
Visual Style Settings
239(1)
Controlling Visual Style from the Dashboard
240(3)
Creating Cameras
243(3)
Working With Clipping Planes
246(1)
Creating Perspective Views
247(1)
Try It! -- Room Views
248(4)
Try It! -- Constructing an Air Inlet Surface Model
252(2)
Command Review
254(2)
System Variable Review
256(1)
Chapter Problems
257(7)
Chapter Review
264(3)
Creating Solid Primitives
267(68)
Solid Modeling
267(2)
Regions
269(2)
Regions and Surfaces
271(1)
Primitive 3D Solids
272(1)
Solid Modeling Commands
273(2)
The Box Command
275(3)
Corner of Box
275(1)
Center
276(2)
Try It! -- Constructing a Solid Box
278(1)
The Wedge Command
279(3)
Corner of Wedge
280(1)
Center
281(1)
Try It! -- Constructing a Solid Wedge
282(1)
The Cylinder Command
283(4)
Center Point
283(2)
3P/2P/Ttr
285(1)
Elliptical
285(2)
Try It! -- Constructing a Solid Cylinder
287(1)
The Cone Command
288(4)
Center Point
289(2)
3P/2P/Ttr
291(1)
Elliptical
291(1)
Try It! -- Constructing a Solid Cone
292(2)
Creating a Pyramid
294(1)
Edge
294(1)
Sides
294(1)
Circumscribed
294(1)
Inscribed
294(1)
Try It! -- Constructing a Pyramid
295(1)
The Sphere Command
296(1)
Center Point
296(1)
3P/2P/Ttr
297(1)
Try It! -- Constructing a Solid Sphere
297(1)
The Torus Command
298(2)
Center Point
299(1)
3P/2P/Ttr
300(1)
Try It! -- Constructing a Solid Torus
300(1)
Profile-Based Solids
301(2)
Profile Objects
301(2)
The Revolve Command
303(5)
Start Point of Axis
304(1)
Objects
304(1)
X
305(1)
Y
305(1)
Z
305(3)
The Extrude Command
308(4)
Height of Extrusion
308(1)
Taper Angle
309(1)
Path
309(3)
Creating a Solid by Sweeping
312(3)
Alignment
312(1)
Base Point
313(1)
Scale
313(1)
Twist
314(1)
Try It! -- Constructing a Solid by Sweeping
315(1)
Sweep and Helix Applications
316(1)
Try It! -- Using Sweep and Helix Applications
316(1)
Creating a Solid by Lofting
317(5)
Guides
317(1)
Path
318(1)
Cross Sections Only
319(1)
Loft Settings Dialog Box
319(1)
Normal To Settings
319(3)
Try It! -- Constructing a Solid by Lofting
322(2)
Try It! -- Constructing a Vacuum Cleaner Attachment by Lofting
324(6)
Creating Polysolids
330(1)
Try It! -- Constructing a Polysolid
331(1)
Command Review
331(1)
Chapter Review
332(3)
Editing Solids and Concept Modeling
335(80)
Using Dynamic UCS Mode
335(1)
Try It! -- Using Dynamic UCS Mode
336(3)
Performing Boolean Operations on Solids
339(2)
The Union Command
341(1)
Try It! -- Using Union
342(2)
The Subtract Command
344(1)
Try It! -- Using Subtract
345(5)
The Intersect Command
350(1)
Try It! -- Using Intersect
351(2)
Try It! -- More Applications of the Intersect Command
353(3)
Single-Object Modification Operations
356(5)
Select Edge
357(1)
Chain
357(1)
Radius
358(3)
Try It! -- Using Fillet
361(1)
The Chamfer Command
361(3)
Select Edge
363(1)
Loop
364(1)
Try It! -- Using Chamfer
364(2)
Concept Modeling
366(1)
Dragging Basic Shapes
366(1)
Try It! -- Creating Concept Models
367(1)
Using Dynamic UCS to Construct on Faces
367(1)
Try It! -- Joining Primitives of a Concept Model
368(1)
Using Grips to Modify Solid Models
369(1)
Key Grip Locations
369(1)
Grip Editing a Cone
370(1)
Try It! -- Grip Editing a Cone
370(1)
Editing with Grips and Dynamic Input
370(1)
Try It! -- Editing With Grips and Dynamic Input
371(1)
Manipulating Subobjects
371(2)
Editing Subobjects of a Solid Model
372(1)
Try It! -- Editing Subobjects of a Solid Model
373(1)
Adding Edges and Faces to a Solid Model
373(1)
Try It! -- Imprinting an Object on a Solid Model
374(1)
Pressing and Pulling Bounding Areas
375(1)
Try It! -- Pressing and Pulling Bounding Areas
375(1)
Try It! -- Using Presspull to Join and Cut Openings
376(1)
Try It! -- Creating a Polysolid Object
377(1)
Try It! -- Creating Openings in a Polysolid Object
377(1)
Using Press and Pull on Blocks
378(1)
Try It! -- Using Presspull on a Block Object
378(3)
Slicing Solid Models
381(1)
Try It! -- Slicing a Solid Model
382(1)
Slicing a Solid with a Surface
383(1)
Try It! -- Slicing a Solid Model Based on a Surface
383(2)
Terrain Modeling
385(1)
Try It! -- Creating a Terrain Model
385(1)
Editing 3D Solids
386(1)
The Solidedit Command
387(10)
Face Editing Options
388(6)
Edge Editing Options
394(1)
Body Editing Options
395(2)
Controlling the Appearance of Solid Models
397(1)
The Isolines System Variable
398(1)
The Dispsilh System Variable
399(2)
The Facetres System Variable
400(1)
The Facetratio System Variable
401(1)
Command Review
402(1)
System Variable Review
402(1)
Chapter Problems
403(6)
Additional Chapter Problems
409(3)
Chapter Review
412(3)
Analyzing 3D Models
415(32)
Performing Area Calculations on 3D Wireframe Models
415(1)
Try It! -- Analyzing the Area of an Inclined Surface
416(1)
Try It! -- Analyzing the Area of a Coved Inclined Surface
417(2)
Try It! -- Analyzing the Area of an Inclined Surface Intersected by a Circle
419(1)
Analyzing 3D Solid Models
420(1)
Calculating the Mass Property of a Solid Model
421(5)
Solids
422(1)
Regions
423(3)
Try It! -- Calculating the Mass Properties of an Object
426(1)
The Interfere Command
427(1)
Try It! -- Checking Fits and Positions
428(2)
The Section Command
430(1)
Try It! -- Using Section
431(1)
Sectioning a Solid Using a Section Plane
432(4)
Try It! -- Creating a Section Plane
436(8)
Command Review
444(1)
Chapter Review
445(2)
Paper Space and 2D Output
447(72)
Paper Space Versus Model Space
447(3)
Paper Space Layouts
450(1)
Managing Layouts
451(1)
Layout Menu Controls
452(1)
The Pagesetup Command
453(2)
Using the Layout Wizard
455(2)
Working with Floating Viewports
457(1)
Creating Floating Viewports
457(1)
The Vports Command
458(1)
The Mview Command
459(5)
Specify Corner Point
459(1)
On
459(1)
Off
459(1)
Fit
460(1)
Shadeplot
460(1)
Lock
460(1)
Object
460(1)
Polygonal
461(1)
Restore
461(1)
2
462(1)
3
462(1)
4
463(1)
Additional Viewport Creation Methods
464(1)
Clipping Viewports with the VPClip Command
464(2)
Polygonal
465(1)
Clipping Object
465(1)
Delete
465(1)
Switching Between Paper Space and Model Space
466(1)
Maximizing a Viewport
467(1)
Setting Up Views of the 3D Model Within Floating Viewports
468(1)
Try It! -- Setting Up Paper Space Viewports
469(4)
Aligning Views with Mvsetup
473(2)
Align
473(2)
Object Visibility Control
475(1)
The Vplayer Command
475(3)
?
476(1)
Freeze
476(1)
Thaw
477(1)
Reset
477(1)
Newfrz
478(1)
Vpvisdflt
478(1)
Freezing Layers in Viewports Through the Layer Properties Manager Dialog Box
478(1)
Annotating and Dimensioning 3D Models
479(7)
Dimensioning in Model Space
481(4)
Dimensioning in Paper Space
485(1)
Plotting Paper Space Drawings
485(1)
Solid Models in Paper Space
486(1)
The Solprof Command
487(2)
Display Hidden Profile Lines on Separate Layer?
488(1)
Project Profile Lines onto a Plane?
488(1)
Delete Tangential Edges?
488(1)
Try It! -- Using the Solprof Command
489(2)
The Solview and Soldraw Commands
491(1)
Try It! -- Generating a View Using Solview and Soldraw
491(3)
Creating Orthographic Views
494(1)
Try It! -- Creating Orthographic Views Using Solview and Soldraw
494(2)
Creating an Auxiliary View
496(1)
Try It! -- Generating an Auxiliary View Using Solview and Soldraw
496(2)
Creating a Section View
498(1)
Try It! -- Generating a Section View Using Solview and Soldraw
499(2)
Creating an Isometric View
501(1)
Try It! -- Generating an Isometric View Using Solview and Soldraw
501(2)
Try It! -- Making Standard Production Drawings
503(5)
Try It! -- Supplemental Solview and Soldraw Exercise
508(3)
Extracting 2D Views with Flatshot
511(3)
Command Review
514(1)
System Variable Review
515(1)
Chapter Review
516(3)
Rendering and Motion Studies
519(52)
An Introduction to Renderings
519(1)
Bitmap Files
520(2)
Selection of Rendering Commands
522(1)
An Overview of Producing Renderings
523(2)
Try It! -- An Introduction to the Rendering Process
525(4)
Creating and Placing Lights for Rendering
529(1)
Try It! -- Sun Studies
530(6)
Try It! -- Placing Lights for Renderings
536(6)
An Introduction to Materials
542(3)
Working With Materials
545(1)
Try It! -- Attaching Materials to 3D Models to Enhance Renderings
545(6)
Using Materials Templates
551(1)
Try It! -- Using Materials Templates
551(4)
Assigning Materials by Layer
555(1)
Try It! -- Using Ray Tracing
555(5)
Applying a Background
560(2)
Try It! -- Applying a Background to a Rendering
562(4)
Walking and Flying Through a Model
566(2)
Animating the Path of a Camera
568(1)
Try It! -- Creating a Walkthrough
569(2)
Index 571

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