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9781584505341

Awesome Game Creation No Programming Required

by
  • ISBN13:

    9781584505341

  • ISBN10:

    1584505346

  • Edition: 3rd
  • Format: Paperback
  • Copyright: 2007-09-06
  • Publisher: Charles River Media

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Supplemental Materials

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Summary

This is one of the first books CRM published in game development and it has been very successful. There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games. Most of these people are not programmers, however, so they need a non-programming why to learn and that's why this book works so well!Awesome Game Creation: No Programming Required, Third Edition teaches game enthusiasts and aspiring developers how to create your own computer games without programming skills. It teaches how the whole game design process works, beginning with an overview of how to design a game, and moving through the creation process from the basic building blocks to sound, music, and graphics. Throughout the book, you'll learn how to create a variety of games, including an 2D Dragon Flying Game, First Person Shooter, space shoot-em up, and more.To make sure you're able to follow along easily, each game is created through step-by-step tutorials that use "drag-and-drop" game engines. You'll learn how to make and modify your own interactive 2D and 3D computer games. And, you'll learn how to use a variety of development tools, including The Games Factory 2 (latest version), GameMaker, and FPS Creator (new to this edition).This is a great way to learn the basics of game design and creation without having to learn how to program!!

Table of Contents

Introduction to Game Development
The History of Game Development
Graphics: The Basic Building Blocks of a Game
Sound and Music
Elements of Designing a Game
Introduction to Game Maker
Your First Game Maker Project
2D Space Shooter - End of the Earth
Introduction to the Games Factory 2
Behind the Scenes of the Games Factory 2
Alien Wars
TBA
Advanced Games With TGF2
Advanced Control of Objects
Working with Pictures and Animation in TGF2
Introduction to FPS Creator
Creating a Basic Game with FPS
FPS Creator Next Step
Taking FPS Creator to the Next Level
TBA APPENDIX A APPENDIX B APPENDIX C About the CD-ROM
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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