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9781430237839

Beginning Android Tablet Programming

by
  • ISBN13:

    9781430237839

  • ISBN10:

    143023783X

  • Format: Paperback
  • Copyright: 2011-11-02
  • Publisher: Apress
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Supplemental Materials

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Summary

Beginning Android 3 Tablet Programmingbegins by showing you how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works-and then you'll learn how to write your first Android tablet application from scratch! Beginning  Android 3 Tablet Programmingthen shows you how to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insight to build your own Android programs in the future. You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course 3D programming is even more alluring for many programmers, and if that includes you then you can learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet. Lights, Camera, and Action! You'll learn along the way how Android "Honeycomb" gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today beyond the touch screen itself. You'll learn by example, how you can use a tablet GPS sensor to locate your car! You'll also discover how you can access files on your tablet-or on the web-through programming, and then build on that insight to build your own file browser application. This Android project contains many useful coding techniques, for many situations in your future Android tablet applications, that you'll be glad you have them under your belt. So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on an Android? Perhaps you'd like to write an application that sorts out all your contacts for you!Beginning Android Tablet 3 Programmingintroduces you to Android Tablets, and shows you from scratch how you can program your Android tablet to do what you want! What you'll learn Programming for a touch screen environment Learn about the new facilities available from Android 3.0 Honeycomb Take advantage of sensors and data feeds while writing entirely new applications Code a game for an Android Tablet How to write Android tablet programs code in programming languages other than Java Transition from an Android smart phone environment to an Android tablet Who this book is for Beginning and Intermediate Android programmers Intermediate Java programmers Intermediate programmers in open source programming languages, especially Python.

Table of Contents

Getting Started
How Android Works
What You Can Do with an Android Tablet
Beyond Java: Programming in Python and Friends
Project 1: Media Player
Explorer:An Android File Explorer
Contact Manager:and other potentially useful applications
Dude, Where's My Car?:Adventures in GPS
Let the games begin!: Some 2d and 3d graphical game techniques
Remind Me:Playing with Alarms and SMS
Everything Else: Advanced Techniques and other stuff
Table of Contents provided by Publisher. All Rights Reserved.

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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