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9780071774376

Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and More—And Won’t Break the Bank!

by ;
  • ISBN13:

    9780071774376

  • ISBN10:

    0071774378

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2012-05-10
  • Publisher: McGraw Hill

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

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Summary

Make training into a game everybody wins -- without breaking the budget! The Big Book of Low-Cost Training Games, gives you everything your team needs to build skills, trust, and a winning attitude! Developed by trainers and managers, the games in this all-new addition to the bestselling Big Book series are proven to rev up enthusiasm, teach creative problem-solving, and mold any group into a motivated, cohesive high-performance unit. Best of all, these games are not only cost effective, but can be set up quickly and played virtually anywhere.

Author Biography

Mary Scannell has worked as a consultant, speaker, writer, and trainer for the past 20 years. She is coauthor of several books, including The Big Book of Brainstorming Games and The Big Book of Virtual Team-Building Games. Jim Cain is the author of nine books of team and community-building activities, including Teamwork Teamplay and Essential Staff Training Activities. Visit him at www.teamworkandteamplay.com.

Table of Contents

Acknowledgmentsp. ix
Prefacep. xi
Effective, Teaching, Training, and Facilitatingp. 1
Getting the Most from the Activities in This Bookp. 27
Opening Activities, Energizers, and Painless Icebreakersp. 35
The Story of Your Namep. 37
Over Here!p. 41
Walk and Talkp. 43
The Big Questionp. 47
The Big Answerp. 49
Story Stretchp. 53
Raccoon Circle Gamesp. 55
Team- and Community-Building Activitiesp. 61
Bobsled Teamp. 63
Community Jugglingp. 67
Character Cardsp. 71
Petecap. 75
Back Writingp. 79
"Un-Blind" Squarep. 83
Shoelacesp. 87
Bull Ring Candelabrap. 89
Alphabet Soupp. 93
Snowflakesp. 97
Lighthousep. 99
Sunny Side Upp. 103
Inside/Outp. 105
The Leadership Dancep. 109
The Trust Drivep. 111
Magic Carpetp. 115
Engineering 101p. 119
Changing Placesp. 121
Zoomp. 127
A Knot Between Usp. 129
Puzzles and Games with Teachable Momentsp. 133
Active Quotationsp. 135
The Missing Linkp. 139
Word Circlesp. 143
Cluesp. 147
Blind Shapesp. 151
Handcuffsp. 155
16-Card Puzzlep. 159
Modern Hieroglyphicsp. 163
Arrowheadsp. 169
A Quick Studyp. 173
Nail Puzzlep. 175
Tangramsp. 179
PVC Construction Projectp. 185
"I'm In" Gamesp. 191
Reviewing and Debriefing Techniquesp. 199
Pairing and Sharingp. 201
The Magic Potp. 203
The Fishbowlp. 207
Four-Minute Teamp. 209
Step into the Circlep. 211
Body Part Debriefp. 213
Playing Card Debriefp. 217
Partner Watchp. 221
Highs and Lowsp. 223
Tweetingp. 225
The Right Stuff: Finding the References, Props, Tools, and Equipment You Needp. 229
Referencesp. 231
Activity Props, Tools, and Equipmentp. 236
Special or Unique Equipmentp. 238
Creditsp. 239
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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