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9780240806655

Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development

by ;
  • ISBN13:

    9780240806655

  • ISBN10:

    0240806654

  • Format: Nonspecific Binding
  • Copyright: 2005-09-27
  • Publisher: Routledge

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

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Summary

Implementing a Digital Asset Management System explores how the top CG film, computer game, and web development companies use Digital Asset Management (DAM) technologies to save time and money, and how you can too. A professional computer user spends too many precious minutes searching for files, and often gives up in frustration before finding what he or she needs, costing your business time and money. Digital Asset Management's unique approach to file management solves this problem-it helps users find things faster, ensures that nothing is accidentally deleted, and keeps archived files out of current projects. DAM also makes it possible to create reusable content and publish this content in new and unlimited ways and formats. DAM improves workflow and communication within a company, and with the help of this book, you too will be able to implement or improve your Digital Asset Management system to increase project success rate and overall profitability.

Author Biography

Jens Jacobsen is a seasoned writer, consultant, and information architect for website, museum, and entertainment projects

Table of Contents

Preface ix
Introduction
1(6)
What is it all about?
1(1)
What does this book cover?
1(1)
What's an asset anyway?
2(1)
What is Digital Asset Management?
3(3)
How is this book structured?
6(1)
What can asset management do for you?
7(36)
What can happen ...
7(9)
Example: A typical project without DAM---Case study of Proper Pictures
7(8)
Example: Case Study of project management in computer games
15(1)
... And how it can be avoided
16(1)
Who needs DAM?
17(2)
What companies expect from Digital Asset Management (DAM)
19(1)
What DAM is (and what it is not)
20(5)
General benefits of DAM systems
25(3)
Benefits for different departments
28(1)
The case for Return On Investment (ROI)
29(4)
Example: Money saved by working faster
30(3)
Industries benefitting from DAM
33(10)
Assess your individual situation
43(17)
Analyze the business---find out where you are
43(12)
Example: Business processes in web development---Case study of Proper Production
46(8)
Example: Team and platforms in computer game development---Case study of GreatGames, Inc.
54(1)
Define desired improvements---find out where to go
55(2)
Example: Desired improvements of asset management in web development---Case study of ProperProduction
56(1)
Analyze value of desired result---find out what you gain
57(3)
Example: Value of desired result of asset management in computer game development---Case study of GreatGames, Inc.
57(3)
Plan what you need
60(27)
What is your business objective?
60(4)
What do your assets want?
64(6)
Example: Projected number of files and volume for website production---Case study of ProperProduction
67(3)
What do your users want?
70(1)
What your new workflow should look like
71(7)
Example: The new workflow for animation film production---Case study of Proper Pictures
76(2)
Compile a list of features needed
78(7)
Example: The features needed for animation film production---Case study of ProperPictures
84(1)
Other important features of asset management systems
85(1)
The most important consideration: focus
86(1)
Find the right solution
87(29)
Types of DAM solutions
87(3)
Complexity and capabilities of the solutions
90(12)
Which size fits for you?
102(1)
What if there is no suitable system?
103(2)
Rent a DAM solution
105(1)
Don't over-engineer
105(2)
Questions to ask potential vendors
107(1)
Sample scenarios for the application of DAM
107(9)
Example: Advertising agency introducing an image library
108(2)
Example: Web agency introducing image library and SCM
110(3)
Example: Animation studio introducing ProdAM
113(3)
Implement the solution
116(18)
Planning
116(5)
Testing
121(2)
Team preparation
123(3)
Workflow integration
126(8)
Example: Implementation plan in game production---Case study of GreatGames
131(3)
Success stories
134(37)
Lionhead Studios
134(6)
Sony Pictures Imageworks
140(5)
Scholz & Volkmer
145(8)
Framfab
153(8)
Attitude Studio
161(4)
Pixelspell Animation Studios
165(6)
Appendix 1: Product overview 171(63)
Appendix 2: Glossary 234(7)
Appendix 3: References 241(4)
Index 245

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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