What is included with this book?
A Synopsis | p. ix |
Acknowledgements | p. xi |
About the Author | p. xiii |
List of Tables | p. xv |
List of Figures | p. xix |
Introduction | p. xxvii |
The Mission of Games | p. xxxi |
Choosing a Business Game | p. 1 |
Learning by Playing | p. 3 |
History of business games | p. 4 |
Types of business games | p. 13 |
Games as educational tools | p. 20 |
Game as a research and development (R&D) tool | p. 32 |
Models for Business Games | p. 41 |
The structure of the game | p. 42 |
Game theory and mathematical models | p. 48 |
System dynamics models | p. 62 |
Decision trees | p. 72 |
Probabilistic models and Monte Carlo simulation | p. 77 |
Optimization models | p. 83 |
Field and Board Business Games | p. 87 |
Field games | p. 88 |
Cards and board games | p. 96 |
Rules and procedures of games | p. 106 |
Computer Games | p. 113 |
Electronic (digital) games | p. 114 |
Videogames | p. 122 |
Online games and interactive computer simulations | p. 131 |
Games that Conquer the World | p. 136 |
Choosing a Game | p. 141 |
Level of education and game type | p. 142 |
Classroom games | p. 147 |
Management science/operations research | p. 154 |
Utility theory | p. 156 |
Designing a Business Game | p. 163 |
The Purpose of the Game | p. 165 |
Technological systems | p. 166 |
Environmental systems | p. 175 |
Economic systems | p. 184 |
Social systems | p. 198 |
The Idea of the Game | p. 209 |
The source of the game | p. 210 |
The sources of creativity | p. 219 |
The structure of a game | p. 223 |
Business game players and teams | p. 227 |
Designers team formation and leadership | p. 233 |
Business Game Hardware Design | p. 247 |
Game design process | p. 248 |
Design of the game prototype | p. 251 |
Rules and procedures | p. 255 |
Games hardware: sandboxes, boards and displays | p. 259 |
Visualizing mathematical models | p. 262 |
Technology and aesthetics of a game | p. 266 |
Software for Business Games | p. 275 |
Choosing a software | p. 276 |
System dynamics software | p. 280 |
Monte Carlo simulation by Crystal Ball | p. 283 |
Agent-Based simulation by Any logic | p. 288 |
Business Games for System Design | p. 295 |
Business game for systems design | p. 296 |
System design organization | p. 302 |
Network-Centric model of economic system | p. 308 |
From system design to SoS Simulation | p. 312 |
System of systems business and enterprises games | p. 317 |
Conclusion | p. 322 |
Appendix | p. 325 |
References | p. 353 |
Index | p. 367 |
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