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What is included with this book?
Learning C++ Doesn’t Have to Be Difficult!
Have you ever wanted to learn programming? Have you ever wanted to learn the C++ language behind many of today’s hottest games, business programs, and even advanced spacecraft? C++ Without Fear, Third Edition, is the ideal way to get started. Now updated for the newest C++14 standard and the free Microsoft Visual C++ Community Edition, it will quickly make you productive with C++ even if you’ve never written a line of code!
Brian Overland has earned rave reviews for this book’s approach to teaching C++. He starts with short, simple examples you can easily enter and run. Within a couple of chapters, you’ll be creating useful utilities, playing games, and solving puzzles. Everything’s simplified to its essentials, patiently explained, and clearly illustrated with practical examples and exercises that help you make progress quickly.
Overland reveals the “whys” and “tricks” behind each C++ language feature. And you’ll never get bogged down in complex or pointless examples: He keeps you 100% focused on learning what works and what matters—while having fun!
This new and improved edition
Whether you want to learn C++ programming for pleasure or you’re considering a career in programming, this book is an outstanding choice.
Brian Overland has professional experience as a programmer on large commercial projects, as an author of six books, and as a teacher of programming. At Microsoft, he was a programmer, writer, and manager, winning several awards for writing. He’s been involved with several hi-tech start-ups since then. When not programming or writing programming books, Brian is an actor and novelist.
Proposed Table of Contents
Preface to the Third Edition
Chapter 1. Your First C++ Programs
Chapter 2. Decisions, Decisions
Chapter 3. The Handy, All-Purpose “For” Statement
Chapter 4. Functions: Many Are Called
Chapter 5. Arrays: All In a Row…
Chapter 6. Pointers: Getting a Handle on Data
Chapter 7. Strings: Getting a Handle on Text
Chapter 8. Files: Electronic Storage
Chapter 9. Some Advanced Programming Techniques
Chapter 10. Introducing Classes: The Fraction Class
Chapter 11. Constructors: If You Build It…
Chapter 12. Operator Functions: Doing It With Class
Chapter 13. Dynamic Memory and the String Class
Chapter 14. Two Complete OOP Examples
Chapter 15. Easy Programming with STL
Chapter 16. Inheritance: What a Legacy
Chapter 17. Polymorphism: Object Independence
Chapter 18. More STL Containers
Chapter 19. Advanced Features of C++14 and C++17
Appendix A. Operators
Appendix B. Data Types
Appendix C. Syntax Summary
Appendix D. Preprocessor Directives
Appendix E. ASCII Codes
Appendix F. Standard Library Functions
Appendix G. I/O Stream Objects and Classes
Appendix H. STL Classes and Objects
Appendix I. Glossary of Terms