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SEQUEL TO HOW DARK THE WORLD BECOMES. Tough-as-nails former gangster Sasha Naradnyo is back in this noir thrill ride from legendary game creator Frank Chadwick.
Sasha Naradnyo had come a long way from the slums of Crack City on the planet Peezgtaan—from Human gangster to head of security for Tweezaa e-Traak, the Varoki heiress to the largest fortune in the history of the Stellar Commonwealth. Then the largest nation on the Varoki home world collapsed into riots and civil war, a murderously anti-human Varoki fanatic made his bid for power, and the head of the Secret Police decided to take a personal interest in Sasha.
Now Sasha must navigate the violence and anarchy of a growing revolution, come to grips with ghosts from his past who have suddenly turned up alive, make common cause with resistance fighters who want him dead, expose a conspiracy which will shake the Commonwealth to its foundations . . . and do it all without losing his soul.
About Come the Revolution: “[A]dventure, family secrets and humor. . . . The plot is as hard as the science Chadwick uses. . . . [E]ngages readers. First-rate science fiction; it moves at a fast pace throughout.”—Dailey News of Galveston County
"Chadwick offers an exciting military SF story set on the Varoki home planet of Hazz’Akato in his follow up to How Dark the World Becomes...Chadwick, a leading designer of military and science-fiction board- and role-playing games, knows his way around a battlefield...eccentric cohorts are entertaining, and a few surprises guarantee that readers will be seeing more of this series."—Booklist
"This sequel to How Dark the World Becomes is a fast-paced, action-packed sf adventure. Readers new to Chadwick’s series will be able to start here without too much trouble; essential background information is given, and the author leaps straight into an original story set two years after the previous entry.”—Library Journal
About prequel How Dark the World Becomes: “How Dark the World Becomes is a crackling debut novel that speaks of great things to come! It's whip-smart, lightning-fast and character-driven—in short it has everything required to be totally satisfying. Highly recommended." —Jonathan Maberry, New York Times best-selling author of Assassin’s Code
“. . . [a] far off, hard scrabble intergalactic underworld . . . fast-paced intergalactic adventure full of far-flung alien intrigue.”—Astroguyz
" . . . thrilling space adventure . . . I was reminded of Jack McDevitt's Alex Benedict novels and Mark L. Van Name's Jon & Lobo adventures."—SFCrowsnest
Frank Chadwick is a the New York Times number one best-selling nonfiction author of over two hundred books, articles, and columns on military history and military affairs, as well as over one hundred military and science fiction board and role-playing games. His game Space: 1889 was the first Steampunk game and remains a cult favorite. His other game writing credits include legendary fantasy game En Garde!, groundbreaking SF role playing game Traveller: The New Era, and many others. Chadwick’s SF novels include How Dark the World Becomes and steampunk thriller The Forever Engine, both from Baen Books.