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9781133728023

Creating Adventure Games for Teens

by
  • ISBN13:

    9781133728023

  • ISBN10:

    1133728022

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2012-11-05
  • Publisher: Cengage Learning PTR
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Summary

If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, and learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make today's popular hidden object games--whether you're an experienced programmer or are just getting started. The book also includes an engine that you can use to make your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

Author Biography

Jason Darby is currently a games designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3, PC and Xbox platforms. Jason is the author of many game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. He has also published articles in the UK press, including several in Retro Gamer and PC Format, both leading magazines in their field.

Table of Contents

Introductionp. ix
Adventure Games Through Timep. 1
What an Adventurep. 2
A Brief History of Adventure Gamesp. 2
Board Gamesp. 3
Role-Playing Games-Dungeons & Dragonsp. 3
Books and Choose Your Own Storiesp. 4
Computer Gamesp. 6
Chapter Summaryp. 12
Introduction to Multimedia Fusion 2 and SAMp. 13
What Is Multimedia Fusion 2?p. 13
Installing MMF2p. 14
Creating Games in Multimedia Fusionp. 21
Program Walkthroughp. 22
Program Areasp. 22
The Editorsp. 26
Storyboard Editorp. 27
Frame Editorp. 28
Event Editorp. 28
Event List Editorp. 33
Picture Editorp. 34
Expression Evaluatorp. 35
Objectsp. 37
System Objectsp. 43
Game Design Processp. 44
Team, Tools, Skills, and Budgetp. 45
Ideas and Brainstormingp. 48
Marketp. 49
Idea in More Detailp. 50
Design Document and Storyboardingp. 51
Alpha and Betap. 54
Releasep. 54
What Is SAM?p. 56
Chapter Summaryp. 57
Choose Your Own Pathp. 59
Features of an Adventure Bookp. 59
Moon Travellerp. 60
How to Map Out Your Gamep. 61
Story Flow and Mapp. 62
Links and Story Textp. 64
Creating the Gamep. 66
Creating the Application Filep. 66
Placing of Objectsp. 67
Running Your Gamep. 79
Adding All the Topic Textp. 81
Creating the Codep. 81
Further Featuresp. 104
Chapter Summaryp. 105
Adventure Game Objectsp. 107
The Text Adventure Map Objectp. 108
Propertiesp. 108
Conditionsp. 109
Expressionsp. 111
Actionsp. 117
The Text Adventure Markup Objectp. 124
Propertiesp. 124
Conditionsp. 125
Expressionsp. 130
Actionsp. 131
The Text Adventure Messages Objectp. 132
Propertiesp. 133
Conditionsp. 133
Expressionsp. 133
Actionsp. 135
The Text Adventure Pages Objectp. 135
Propertiesp. 136
Conditionsp. 136
Expressionsp. 136
Actionsp. 137
The Text Adventure Words Objectp. 138
Propertiesp. 138
Conditionsp. 139
Expressionsp. 139
Actionsp. 141
Chapter Summaryp. 142
Dungeon of Textp. 143
Game Conceptp. 143
Mapsp. 145
Game Featuresp. 147
Setting Up the MMF2 Filep. 147
Coding Dungeon of Textp. 148
Setting Up the Start of Frame Codep. 150
Timer Setupp. 153
Room Setupp. 155
Moving in Directionsp. 158
Direction Not Visited 1p. 161
Updating Debug Countersp. 162
New Location Groupp. 163
Direction Not Visited 2p. 165
Game Overp. 166
Chapter Summaryp. 169
Text Adventures in Depthp. 171
Simple Text-Entry Directionsp. 171
Simple Direction Codep. 173
Simple Direction Issuesp. 177
Using States and Argumentsp. 178
Using the Words Objectp. 180
Objectsp. 186
Objects Codep. 188
Chapter Summaryp. 193
Graphic Text Adventuresp. 195
Graphics Objectsp. 195
Internal and External Imagesp. 196
Adding Graphicsp. 197
Active Objectsp. 197
Active Backdropp. 202
Active Picture and Picture Objectsp. 205
Backdropp. 206
Quick Backdrop Objectp. 207
Storing and Retrieving Graphicsp. 208
Storing and Loading an Imagep. 209
Chapter Summaryp. 211
Wild Westp. 213
Game Introductionp. 213
Game Mapp. 215
Grid Mapp. 216
Game Layout and Setupp. 216
Scene Imagesp. 218
Application Propertiesp. 220
Game Codep. 221
Chapter Summaryp. 223
Editorsp. 225
What Are Editors?p. 225
Why Create an Editor?p. 226
Ideas for Editorsp. 226
Re-using Editorsp. 228
Data Handlingp. 228
Arrays in More Detailp. 229
.ini Files in More Detailp. 232
Chapter Summaryp. 233
Creating and Editorp. 235
Data Requirementsp. 235
The Editor's Look and Feelp. 236
Creating the Editorp. 238
Programming the Editorp. 241
Creating the Filesp. 243
Loading the Data Filesp. 245
Initializing the Datap. 246
Updating the Original Gamep. 272
Chapter Summaryp. 274
Point-and-Click Adventuresp. 277
What Is Point and Click?p. 277
Point-and-Click Featuresp. 278
Ordering of Objectsp. 280
Changing the Order of Objectsp. 282
Layersp. 284
Pop-up Menusp. 286
Graphic Cursorsp. 289
Conversation/Dialogue Treesp. 291
Code for SimpleTalk Examplep. 293
Chapter Summaryp. 295
Sherlock Bones Underworld Detectivep. 297
Sherlock Introductionp. 298
Layersp. 300
Inventory Boxp. 301
Countersp. 302
Sherlock Codep. 304
Start of Frame Initializationp. 304
Hide Mouse Pointerp. 305
Pressing Escapep. 305
Always Setting Icon Positionp. 306
Inventory Visible and Invisiblep. 306
Changing the Cursorp. 307
Groupsp. 308
Final Codep. 316
Chapter Summaryp. 318
Hidden Object Gamesp. 319
What Is a Hidden Object Game?p. 319
Features of a Hidden Object Gamep. 320
Hidden Object Game Designsp. 322
Storyp. 323
Story Ideasp. 324
Objectsp. 325
Using Photosp. 326
Chapter Summaryp. 327
Lost and Foundp. 329
Objects and Numbersp. 330
Listsp. 334
Mouse Cursorp. 337
Mouse Cursor Example Codep. 339
Random Placement of Objectsp. 340
Game Codep. 343
Code Run-throughp. 345
How to Improvep. 347
Chapter Summaryp. 349
Graphic Adventure Gamesp. E-351
Story Adventure Makerp. E-365
Compiling Gamesp. E-375
Help and Supportp. E-383
Table of Contents provided by Ingram. All Rights Reserved.

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