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9780321200587

Designing the User Interface: Strategies for Effective Human-Computer Interaction

by
  • ISBN13:

    9780321200587

  • ISBN10:

    0321200586

  • Edition: 4th
  • Format: Hardcover
  • Copyright: 2003-07-01
  • Publisher: Prentice Hall
  • Purchase Benefits
List Price: $82.13
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Summary

Shneiderman's Designing the User Interface: Fourth Edition Preview consists of the third edition of the text along with a free booklet containing material from the upcoming new edition and six months access to a companion Web site featuring additional content. The preview material includes two updated chapters and new content from the upcoming fourth edition of the book. Designing the User Interface provides a complete, current, and an authoritative introduction to user-interface design. Students will learn practical techniques and guidelines needed to develop good systems designssystems with interfaces the typical user can understand, predict, and control. The book covers a wide variety of topics, including the World Wide Web, information visualization, and computer-supported cooperative work. It contains early coverage of development methodologies, evaluation techniques, and user-interface building tools. The author provides provocative discussion of speech input/output, natural-language interaction, anthropomorphic design, virtual environments, and intelligent (software) agents.

Table of Contents

For Preview Booklet
Human Factors of Interactive Software
Theories, Principles, and Guidelines
Universal Usability: Pushing Human-Computer Interaction Research to Empower Every Citizen
ACM's Computing Professionals Face New Challenges
Designing Trust into Online Experiences
A Photo History of SIGCHI: Evolution of Design from Personal to Public
For Third Edition of Book: (each chapter begins with an introduction and ends with a Practitioner's Summary and Researcher's Agenda.)
Human Factors of Interactive Software
Goals of System Engineering
Goals of User-Interface Design
Motivations for Human Factors in Design
Accommodation of Human Diversity
Goals for Our Profession
Theories, Principles, and Guidelines
High-Level Theories
Object-Action Interface Model
Recognize Diversity
Use the Eight Golden Rules of Interface Design
Prevent Errors
Guidelines for Data Display
Guidelines for Data Entry
Balance of Automation and Human Control
Managing Design Processes
Organizational Design to Support Usability
The Three Pillars of Design
Development Methodologies
Ethnographic Observation
Participatory Design
Scenario Development
Social Impact on Statement for Early Design Review
Legal Issues
Expert Reviews, Usability Testing, Surveys, and Continuing Assessments
Expert Reviews
Usability Testing and Laboratories
Surveys
Acceptance Tests
Evaluation During Active Use
Controlled Psychologically Oriented Experiments
Software Tools
Specification Methods
Interface-Building Tools
Evaluation and Critiquing Tools
Direct Manipulation and Virtual Environments
Examples of Direct-Manipulation Systems
Explanations of Direct Manipulation
Visual Thinking Icons
Direct-Manipulation Programming
Home Automation
Remote Direct Manipulation
Virtual Environments
Menu Selection, Form Fillin, and Dialog Boxes
Task-Related Organization
Item Presentation Sequence
Response Time and Display Rate
Fast Movement Through Menus
Menu Layout
Form Fillin
Dialog Boxes
Command and Natural Languages
Functionality to Support Users' Tasks
Command-Organization Strategies
The Benefits of Structure
Naming and Abbreviations
Command Menus
Natural Language in Computing
Interaction Devices
Keyboards and Function Keys
Pointing Devices
Speech Recognition, Digitization, and Generation
Image and Video Displays
Printers
Response Time and Display Rate
Theoretical Foundations
Expectations and Attitudes
User Productivity
Variability
Presentation Styles: Balancing Function and Fashion
Error Messages
Nonanthropomorphic Design
Display Design
Color
Printed Manuals, Online Help, and Tutorials
Reading from Paper versus from Displays
Preparation of Printed Manuals
Preparation of Online Facilities
Multiple-Window Strategies
Individual-Window Design
Multiple-Window Design
Coordination by Tightly-Coupled Windows
Personal Role Management and Elastic Windows
Computer-Supported Cooperative Work
Goals of Cooperation
Asynchronous Interactions: Different Time, Different Place
Synchronous Distributed: Different Place, Same Times
Face to Face: Same Place, Same Time
Applying CSCW to Education
Information Search and Visualization
Database Query and Phrase Search in Textual Documents
Multimedia Document Searches
Information Visualization
Advanced Filtering
Hypermedia and the World Wide Web
Hypertext and Hypermedia
World Wide Web
Genres and Goals and Designers
Users and Their Tasks
Object-Action Interface Model For Web Site Design
Afterword: Societal and Individual Impact of User Interfaces
Name Index
Subject
Index
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

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