For Preview Booklet | |
Human Factors of Interactive Software | |
Theories, Principles, and Guidelines | |
Universal Usability: Pushing Human-Computer Interaction Research to Empower Every Citizen | |
ACM's Computing Professionals Face New Challenges | |
Designing Trust into Online Experiences | |
A Photo History of SIGCHI: Evolution of Design from Personal to Public | |
For Third Edition of Book: (each chapter begins with an introduction and ends with a Practitioner's Summary and Researcher's Agenda.) | |
Human Factors of Interactive Software | |
Goals of System Engineering | |
Goals of User-Interface Design | |
Motivations for Human Factors in Design | |
Accommodation of Human Diversity | |
Goals for Our Profession | |
Theories, Principles, and Guidelines | |
High-Level Theories | |
Object-Action Interface Model | |
Recognize Diversity | |
Use the Eight Golden Rules of Interface Design | |
Prevent Errors | |
Guidelines for Data Display | |
Guidelines for Data Entry | |
Balance of Automation and Human Control | |
Managing Design Processes | |
Organizational Design to Support Usability | |
The Three Pillars of Design | |
Development Methodologies | |
Ethnographic Observation | |
Participatory Design | |
Scenario Development | |
Social Impact on Statement for Early Design Review | |
Legal Issues | |
Expert Reviews, Usability Testing, Surveys, and Continuing Assessments | |
Expert Reviews | |
Usability Testing and Laboratories | |
Surveys | |
Acceptance Tests | |
Evaluation During Active Use | |
Controlled Psychologically Oriented Experiments | |
Software Tools | |
Specification Methods | |
Interface-Building Tools | |
Evaluation and Critiquing Tools | |
Direct Manipulation and Virtual Environments | |
Examples of Direct-Manipulation Systems | |
Explanations of Direct Manipulation | |
Visual Thinking Icons | |
Direct-Manipulation Programming | |
Home Automation | |
Remote Direct Manipulation | |
Virtual Environments | |
Menu Selection, Form Fillin, and Dialog Boxes | |
Task-Related Organization | |
Item Presentation Sequence | |
Response Time and Display Rate | |
Fast Movement Through Menus | |
Menu Layout | |
Form Fillin | |
Dialog Boxes | |
Command and Natural Languages | |
Functionality to Support Users' Tasks | |
Command-Organization Strategies | |
The Benefits of Structure | |
Naming and Abbreviations | |
Command Menus | |
Natural Language in Computing | |
Interaction Devices | |
Keyboards and Function Keys | |
Pointing Devices | |
Speech Recognition, Digitization, and Generation | |
Image and Video Displays | |
Printers | |
Response Time and Display Rate | |
Theoretical Foundations | |
Expectations and Attitudes | |
User Productivity | |
Variability | |
Presentation Styles: Balancing Function and Fashion | |
Error Messages | |
Nonanthropomorphic Design | |
Display Design | |
Color | |
Printed Manuals, Online Help, and Tutorials | |
Reading from Paper versus from Displays | |
Preparation of Printed Manuals | |
Preparation of Online Facilities | |
Multiple-Window Strategies | |
Individual-Window Design | |
Multiple-Window Design | |
Coordination by Tightly-Coupled Windows | |
Personal Role Management and Elastic Windows | |
Computer-Supported Cooperative Work | |
Goals of Cooperation | |
Asynchronous Interactions: Different Time, Different Place | |
Synchronous Distributed: Different Place, Same Times | |
Face to Face: Same Place, Same Time | |
Applying CSCW to Education | |
Information Search and Visualization | |
Database Query and Phrase Search in Textual Documents | |
Multimedia Document Searches | |
Information Visualization | |
Advanced Filtering | |
Hypermedia and the World Wide Web | |
Hypertext and Hypermedia | |
World Wide Web | |
Genres and Goals and Designers | |
Users and Their Tasks | |
Object-Action Interface Model For Web Site Design | |
Afterword: Societal and Individual Impact of User Interfaces | |
Name Index | |
Subject | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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