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This is the edition with a publication date of 9/11/2012.
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Every day, in a quest for a truer reality, myriads of groups of the brightest and most creative minds gather around tabletops the world over, equipped with miniature figures, many-sided dice, maps, and rule books.
Jon Cogburn is Associate Professor of Philosophy at the Louisiana State University and co-author of Philosophy through Video Games (2009) Mark Silcox is Associate Professor of Philosophy at the University of Central Oklahoma and co-author of Philosophy through Video Games (2009)
Table of Contents
|Rolling a Wisdom Check||p. vii|
|The Ethical Dungeon-Crawler||p. 1|
|Aristotle's Dungeon||p. 3|
|Does Dungeons and Dragons Refute Aristotle?||p. 17|
|Beyond Chaotic Good and Lawful Evil?||p. 29|
|Chaotic Good in the Balance||p. 49|
|Elegy for a Paladin||p. 55|
|Being Evil||p. 65|
|It's Okay to Be Evil in Your Head||p. 75|
|Elf Stereotypes||p. 91|
|Dude, Where Are the Girls?||p. 107|
|Planes of Existence||p. 119|
|The Laboratory of the Dungeon||p. 121|
|Expressing the Inexpressible||p. 133|
|The Worlds of Dungeons and Dragons||p. 151|
|A Role of the Dice||p. 165|
|The Secret Lives of Elven Paladins||p. 179|
|Leveling Up||p. 193|
|What Dungeons and Dragons Is and Why We Do It||p. 195|
|Why Dungeons and Dragons Is Art||p. 207|
|The Rules of Imagination||p. 225|
|You Got Your Gameplay in My Role-Play!||p. 239|
|Justice Is Not Blind, Deaf, or Willing to Share Its Nachos||p. 255|
|The Gunpowder Crisis||p. 265|
|To Know My Character Better than He Knows Himself||p. 279|
|Player Characters||p. 293|
|Table of Contents provided by Ingram. All Rights Reserved.|