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9780789742797

Dynamic Prototyping with SketchFlow in Expression Blend Sketch Your Ideas...And Bring Them to Life!

by ;
  • ISBN13:

    9780789742797

  • ISBN10:

    0789742799

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2010-03-24
  • Publisher: Que Publishing
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Summary

Use Microsoft's Sketchflow to bring the entire design and development team together, and create tomorrow's most engaging user experiences! bull; bull;Master a powerful new web design and development process that delivers far better results, more rapidly and efficiently. bull;Use Expression Blend 3's breakthrough SketchFlow tool to create wireframes, prototypes, and demos faster than ever before. bull;An indispensable resource for every digital agency, interactive boutique, and internal web design/development team. To create compelling interactive experiences, design and development teams need far better tools and processes for prototyping, wireframing, and creating demos - and for transforming those artifacts into finished sites and applications. Microsoft Expression Blend 3's breakthrough SketchFlow tool has been designed from the ground up to simplify, streamline, and accelerate every aspect of the prototyping process, enabling design organizations to come together far more effectively, and to visualize user experiences with unprecedented power. This book presents the first complete SketchFlow tutorial and reference, as well as eighteen case studies showing how SketchFlow can be used to achieve better results and higher ROI. The authors begin by outlining what's 'broken' about today's web design processes, and explaining what can be done to fix them. Next, they show how to apply SketchFlow to enhance every step of the design process, from collecting assets and designing flows through working with data, storyboards, timelines, behaviors, annotations, and user feedback. Readers will learn how to rapidly move from creative brief to working prototype; iterate sketches and become increasingly more detailed; and prepare to move rapidly from prototype to state-of-the-art finished application. There will be a foreword by Human-Computer Interaction pioneer Bill Buxton, and endorsements from many of the design field's leading innovators.

Author Biography

Chris Bernard is a 17-year veteran of the design and technology industry. He is a passionate advocate for advancing the practice and discipline of innovation at the intersection of design, technology, and business.

 

Sara Summers is a 13-year veteran of the design industry. She has a personal mantra of design democracy–happy, healthy designers and developers working and playing together to create beautiful, inspirational products.

Table of Contents

Introduction 1

Part I: The Theory Behind Sketching and Dynamic Prototyping 15

Chapter 1: Why Sketching and Prototyping Are Important 17

Chapter 2: Design Process 27

Chapter 3: Patterns and Practices for Innovation 41

Part II: Let’s Build a Prototype 59

Chapter 4: Getting Started 61

Chapter 5: Importing and Creating Content 79

Chapter 6: Sharing Your Project and Getting Feedback 93

Chapter 7: Basic Animation with SketchFlow Animation 109

Chapter 8: Basic Navigation 127

Chapter 9: Basic Animation Using States 135

Chapter 10: Working with Data 151

Chapter 11: Bringing It All Together 165

Part III: Understanding SketchFlow 175

Chapter 12: The SketchFlow Interface 177

Chapter 13: Assets, Styles, and Components 213

Chapter 14: SketchFlow Animation on and States 225

Chapter 15: SketchFlow Behaviors 247

Chapter 16: Data 259

Chapter 17: Annotating Your Work, Getting Feedback, and Creating Documentation 277

Part IV: Applied Knowledge 293

Chapter 18: Project Brief and Sketches 295

Chapter 19: Navigation Via Component Screens 307

Chapter 20: Adding Animation 311

Chapter 21: Client Feedback 319

Chapter 22: Set Up for Behaviors 325

Chapter 23: Refining States 331

Chapter 24: Refining Animation and Interactivity 337

Chapter 25: Incorporating Data 347

Chapter 26: Refining Data 355

Chapter 27: Advancing Fidelity 365

Chapter 28: Advanced Fidelity with Templates and States 375

Chapter 29: Post Mortem 385

Part V: Reference 389

Appendix A: What Is .NET? 391

Appendix B: What Is XAML? 401

Appendix C: What Is C#? 419

Appendix D: What Is WPF? 445

Appendix E: What Is Silverlight? 455

Appendix F: Additional Resources 469

Index 481

 

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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