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Elements and Principles of 4D Art and Design is a core text for 4D foundational studies, offering students an accessible and hands-on introduction to the new elements and principles of time-based art. Suitable for both majors and non-majors, the book begins by reviewing basic aesthetic concepts and the principles and elements of 2- and 3D design to help students make connections between more familiar art forms and the new world of 4D design. Through a range of exercises and activities, students will hone improvisation, brainstorming, and critical thinking skills while gaining experience in a range of technologies related to 4D design such as simple video and audio recording and editing.
Visit www.oup.com/us/mueller for additional material, including: - Interviews, videos, and audio files for a selection of examples cited throughout the text - Links and suggestions for online technical resources related to DSLR camera use, video editing, audio recording and editing, and stop-motion animation - Links to additional resources on artists and art for more in-depth learning
Ellen Mueller is Assistant Professor and Chair of the Art Department at West Virginia Wesleyan College.
Table of Contents
List of Figures Preface Acknowledgements Introduction
Chapter 1 - Components of an Artwork Subject Finding a Subject Anna Anthropy's Dys4ia --Interview: Anna Anthropy Form Medium Analyzing Form Craft Gestalt Theory Context Privilege Context and Place Context and Art History Changing Context --Interview: Melati Suryodarmo --Interview: Nancy Paterson Obscuring Context Context and Ownership Point of View --Interview: Jeremy Chandler and Shawn Cheatham The Importance of Context Content Physical Content Emotional Content Intellectual Content --Interview: Allora and Calzadilla Content in Socially Engaged Art Identifying Subject, Form, Context, and Content A Generative Artwork Eleanor Antin's Short Film, Love's Shadow (1986) --Interview: Eleanor Antin Daniel Sousa's Animated Film Feral (2013) Summary Key Terms
Chapter 2 - Getting Started Brainstorming and Serious Play Research Narrative Critique Critique Cheat Sheet Game Theories as Inspiration for Creativity LeBlanc's The Taxonomy of Game Pleasures Sutton-Smith's The Ambiguity of Play A Selection of Organizing Concepts and Techniques Concepts Techniques/Approaches/Media Summary Key Terms
Chapter 3 - Elements from 2D and 3D Art and Design Shape Shape in Architecture --Interview: Shana Moulton Topography --Interview: Tyler Glaiel Movement --Interview: Santiago Echevarry Shape Defining Space --Interview: Luftwerk Space The Base Plane The Rule of Thirds Positive and Negative Space --Interview: Joelle Dietrick Using Sound to Define Space Using Light to Define Space Color Primary and Secondary Colors White Light Relative Color Color Schemes --Interview: Rachel Maclean Changing Color over Time Summary Key Terms
Chapter 4 - Principles from 2D and 3D Art and Design Value/Brightness --Interview: Anthony Rowe of Squidsoup Scale of Brightness --Interview: Justin Lee Martin --Interview: Ryan Austin of Sparksight Balance Visual Weight Movement Sound Lighting --Interview: Vitýc Gaming Contrast Direction/Reflection Movement Light and Sound --Interview: Steve Roden Horizontal Orientation/Dutch Tilt --Interview: Cesar Martinez Architecture Repetition Series, Sequence, and Scene --Interview: Jonathan Rattner Loop Ritual Habituation Rhythm --Interview: Heidi Kumao --Interview: Tapio Rosenius of Lighting Design Collective Pattern Scale Relativity --Interview: Siqi Song Frame of Reference Using Scale Effectively --Interview: Hunter Jonakin Summary Key Terms
Chapter 5 - Elements of 4D Art and Design Time Categories of Time --Interview: Melissa Haviland Architecture/Topography Architecture Scale --Interview: Cesar Cornejo Sound Relative Location Movement Topography Light Ambient versus Specific Light Shadows, Projections, and Projection Mapping Using Light and Shadow in Your Work Dynamic Lighting Three-point Lighting Movement --Interview: Sara Holwerda --Interview: Channel Two Gestures and Isolations --Interview: Sarah Johnson Movement in Film and Video Sound Characteristics and Parts of Sound Categorizing Sounds --Interview: Robert Wilson --Interview: Annea Lockwood Summary Key Terms
Chapter 6 - Principles of 4D Art and Design Causality --Interview: Casey Scalf Causality and Expectations Causality and Narrative --Interview: Tarn Adams Causality and Sound Duration --Interview: Pippin Barr Duration and Narrative Duration and Media Motivated Duration Energy Dynamics --Interview: Noelle Mason Energy Dynamics and Contrast --Interview: Kate Gilmore --Interview: Stelarc Interactivity Interactivity via Text Interactivity via Choice Who, What, Where, Why, When, and How Participant-Artists --Interview: Ed Fornieles --Interview: Craig D. Giffen Categories of Interactivity --Interview: Duane McDiarmid --Interview: Mary Mattingly --Interview: Alicia Eggert Levels of Interactivity Musicality --Interview: Nikki Pike Pitch Volume Rhythm, Timbre, Melody, and Harmonics Simultaneity/Juxtaposition --Interview: Elorza Joseba --Interview: Cayla Skillin-Brauchle Spatial Relationships Organizing A Space Spatial Relationships on Screens Tempo/Speed Transitions Types of Transitions from Film Studies Summary Keywords